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An iOS game where you catch items in a cart |

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generated by cgit-pink 1.4.1 (git 2.36.1) at 2024-10-05 13:23:48 +0000

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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/

#import <Availability.h>

#import "Platforms/CCGL.h"
#import "CCTextureCache.h"
#import "CCTexture2D.h"
#import "CCTexturePVR.h"
#import "ccMacros.h"
#import "CCConfiguration.h"
#import "Support/CCFileUtils.h"
#import "CCDirector.h"
#import "ccConfig.h"

// needed for CCCallFuncO in Mac-display_link version
#import "CCActionManager.h"
#import "CCActionInstant.h"

#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
static EAGLContext *auxGLcontext = nil;
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
static NSOpenGLContext *auxGLcontext = nil;
#endif

@interface CCAsyncObject : NSObject
{
SEL selector_;
id target_;
id data_;
}
@property (readwrite,assign) SEL selector;
@property (readwrite,retain) id target;
@property (readwrite,retain) id data;
@end

@implementation CCAsyncObject
@synthesize selector = selector_;
@synthesize target = target_;
@synthesize data = data_;
- (void) dealloc
{
CCLOGINFO(@"cocos2d: deallocing %@", self);
[target_ release];
[data_ release];
[super dealloc];
}
@end

@implementation CCTextureCache

#pragma mark TextureCache - Alloc, Init & Dealloc
static CCTextureCache *sharedTextureCache;

+ (CCTextureCache *)sharedTextureCache
{
if (!sharedTextureCache)
sharedTextureCache = [[CCTextureCache alloc] init];

return sharedTextureCache;
}

+(id)alloc
{
NSAssert(sharedTextureCache == nil, @"Attempted to allocate a second instance of a singleton.");
return [super alloc];
}

+(void)purgeSharedTextureCache
{
[sharedTextureCache release];
sharedTextureCache = nil;
}

-(id) init
{
if( (self=[super init]) ) {
textures_ = [[NSMutableDictionary dictionaryWithCapacity: 10] retain];
dictLock_ = [[NSLock alloc] init];
contextLock_ = [[NSLock alloc] init];
}

return self;
}

- (NSString*) description
{
return [NSString stringWithFormat:@"<%@ = %08X | num of textures = %i | keys: %@>",
[self class],
self,
[textures_ count],
[textures_ allKeys]
];

}

-(void) dealloc
{
CCLOGINFO(@"cocos2d: deallocing %@", self);

[textures_ release];
[dictLock_ release];
[contextLock_ release];
[auxGLcontext release];
auxGLcontext = nil;
sharedTextureCache = nil;
[super dealloc];
}

#pragma mark TextureCache - Add Images

-(void) addImageWithAsyncObject:(CCAsyncObject*)async
{
NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init];

#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
// textures will be created on the main OpenGL context
// it seems that in SDK 2.2.x there can't be 2 threads creating textures at the same time
// the lock is used for this purpose: issue #472
[contextLock_ lock];
if( auxGLcontext == nil ) {
auxGLcontext = [[EAGLContext alloc]
initWithAPI:kEAGLRenderingAPIOpenGLES1
sharegroup:[[[[CCDirector sharedDirector] openGLView] context] sharegroup]];

if( ! auxGLcontext )
CCLOG(@"cocos2d: TextureCache: Could not create EAGL context");
}

if( [EAGLContext setCurrentContext:auxGLcontext] ) {

// load / create the texture
CCTexture2D *tex = [self addImage:async.data];

// The callback will be executed on the main thread
[async.target performSelectorOnMainThread:async.selector withObject:tex waitUntilDone:NO];

[EAGLContext setCurrentContext:nil];
} else {
CCLOG(@"cocos2d: TetureCache: EAGLContext error");
}
[contextLock_ unlock];

[autoreleasepool release];

#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)

[contextLock_ lock];
if( auxGLcontext == nil ) {

MacGLView *view = [[CCDirector sharedDirector] openGLView];

NSOpenGLPixelFormat *pf = [view pixelFormat];
NSOpenGLContext *share = [view openGLContext];

auxGLcontext = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:share];

if( ! auxGLcontext )
CCLOG(@"cocos2d: TextureCache: Could not create NSOpenGLContext");
}

[auxGLcontext makeCurrentContext];

// load / create the texture
CCTexture2D *tex = [self addImage:async.data];

#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
id action = [CCCallFuncO actionWithTarget:async.target selector:async.selector object:tex];
[[CCActionManager sharedManager] addAction:action target:async.target paused:NO];
#else
// The callback will be executed on the main thread
[async.target performSelector:async.selector
onThread:[[CCDirector sharedDirector] runningThread]
withObject:tex
waitUntilDone:NO];
#endif

[NSOpenGLContext clearCurrentContext];

[contextLock_ unlock];

[autoreleasepool release];

#endif // __MAC_OS_X_VERSION_MAX_ALLOWED
}

-(void) addImageAsync: (NSString*)path target:(id)target selector:(SEL)selector
{
NSAssert(path != nil, @"TextureCache: fileimage MUST not be nill");

// optimization

CCTexture2D * tex;

path = ccRemoveHDSuffixFromFile(path);

if( (tex=[textures_ objectForKey: path] ) ) {
[target performSelector:selector withObject:tex];
return;
}

// schedule the load

CCAsyncObject *asyncObject = [[CCAsyncObject alloc] init];
asyncObject.selector = selector;
asyncObject.target = target;
asyncObject.data = path;

[NSThread detachNewThreadSelector:@selector(addImageWithAsyncObject:) toTarget:self withObject:asyncObject];
[asyncObject release];
}

-(CCTexture2D*) addImage: (NSString*) path
{
NSAssert(path != nil, @"TextureCache: fileimage MUST not be nill");

CCTexture2D * tex = nil;

// MUTEX:
// Needed since addImageAsync calls this method from a different thread
[dictLock_ lock];

// remove possible -HD suffix to prevent caching the same image twice (issue #1040)
path = ccRemoveHDSuffixFromFile( path );

tex=[textures_ objectForKey: path];

if( ! tex ) {

NSString *lowerCase = [path lowercaseString];
// all images are handled by UIImage except PVR extension that is handled by our own handler

if ( [lowerCase hasSuffix:@".pvr"] || [lowerCase hasSuffix:@".pvr.gz"] || [lowerCase hasSuffix:@".pvr.ccz"] )
tex = [self addPVRImage:path];

// Only iPhone
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED

// Issue #886: TEMPORARY FIX FOR TRANSPARENT JPEGS IN IOS4
else if ( ( [[CCConfiguration sharedConfiguration] OSVersion] >= kCCiOSVersion_4_0) &&
( [lowerCase hasSuffix:@".jpg"] || [lowerCase hasSuffix:@".jpeg"] )
) {
// convert jpg to png before loading the texture

NSString *fullpath = [CCFileUtils fullPathFromRelativePath: path ];

UIImage *jpg = [[UIImage alloc] initWithContentsOfFile:fullpath];
UIImage *png = [[UIImage alloc] initWithData:UIImagePNGRepresentation(jpg)];
tex = [ [CCTexture2D alloc] initWithImage: png ];
[png release];
[jpg release];

if( tex )
[textures_ setObject: tex forKey:path];
else
CCLOG(@"cocos2d: Couldn't add image:%@ in CCTextureCache", path);

// autorelease prevents possible crash in multithreaded environments
[tex autorelease];
}

else {

// prevents overloading the autorelease pool
NSString *fullpath = [CCFileUtils fullPathFromRelativePath: path ];

UIImage *image = [ [UIImage alloc] initWithContentsOfFile: fullpath ];
tex = [ [CCTexture2D alloc] initWithImage: image ];
[image release];

if( tex )
[textures_ setObject: tex forKey:path];
else
CCLOG(@"cocos2d: Couldn't add image:%@ in CCTextureCache", path);

// autorelease prevents possible crash in multithreaded environments
[tex autorelease];
}

// Only in Mac
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
else {
NSString *fullpath = [CCFileUtils fullPathFromRelativePath: path ];

NSData *data = [[NSData alloc] initWithContentsOfFile:fullpath];
NSBitmapImageRep *image = [[NSBitmapImageRep alloc] initWithData:data];
tex = [ [CCTexture2D alloc] initWithImage:[image CGImage]];

[data release];
[image release];

if( tex )
[textures_ setObject: tex forKey:path];
else
CCLOG(@"cocos2d: Couldn't add image:%@ in CCTextureCache", path);

// autorelease prevents possible crash in multithreaded environments
[tex autorelease];
}
#endif // __MAC_OS_X_VERSION_MAX_ALLOWED

}

[dictLock_ unlock];

return tex;
}

-(CCTexture2D*) addCGImage: (CGImageRef) imageref forKey: (NSString *)key
{
NSAssert(imageref != nil, @"TextureCache: image MUST not be nill");

CCTexture2D * tex = nil;

// If key is nil, then create a new texture each time
if( key && (tex=[textures_ objectForKey: key] ) ) {
return tex;
}

#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
// prevents overloading the autorelease pool
UIImage *image = [[UIImage alloc] initWithCGImage:imageref];
tex = [[CCTexture2D alloc] initWithImage: image];
[image release];

#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
tex = [[CCTexture2D alloc] initWithImage: imageref];
#endif

if(tex && key)
[textures_ setObject: tex forKey:key];
else
CCLOG(@"cocos2d: Couldn't add CGImage in CCTextureCache");

return [tex autorelease];
}

#pragma mark TextureCache - Remove

-(void) removeAllTextures
{
[textures_ removeAllObjects];
}

-(void) removeUnusedTextures
{
NSArray *keys = [textures_ allKeys];
for( id key in keys ) {
id value = [textures_ objectForKey:key];
if( [value retainCount] == 1 ) {
CCLOG(@"cocos2d: CCTextureCache: removing unused texture: %@", key);
[textures_ removeObjectForKey:key];
}
}
}

-(void) removeTexture: (CCTexture2D*) tex
{
if( ! tex )
return;

NSArray *keys = [textures_ allKeysForObject:tex];

for( NSUInteger i = 0; i < [keys count]; i++ )
[textures_ removeObjectForKey:[keys objectAtIndex:i]];
}

-(void) removeTextureForKey:(NSString*)name
{
if( ! name )
return;

[textures_ removeObjectForKey:name];
}

#pragma mark TextureCache - Get
- (CCTexture2D *)textureForKey:(NSString *)key
{
return [textures_ objectForKey:key];
}

@end

@implementation CCTextureCache (PVRSupport)

#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
-(CCTexture2D*) addPVRTCImage:(NSString*)path bpp:(int)bpp hasAlpha:(BOOL)alpha width:(int)w
{
NSAssert(path != nil, @"TextureCache: fileimage MUST not be nill");
NSAssert( bpp==2 || bpp==4, @"TextureCache: bpp must be either 2 or 4");

CCTexture2D * tex;

// remove possible -HD suffix to prevent caching the same image twice (issue #1040)
path = ccRemoveHDSuffixFromFile( path );

if( (tex=[textures_ objectForKey: path] ) ) {
return tex;
}

// Split up directory and filename
NSString *fullpath = [CCFileUtils fullPathFromRelativePath:path];

NSData *nsdata = [[NSData alloc] initWithContentsOfFile:fullpath];
tex = [[CCTexture2D alloc] initWithPVRTCData:[nsdata bytes] level:0 bpp:bpp hasAlpha:alpha length:w pixelFormat:bpp==2?kCCTexture2DPixelFormat_PVRTC2:kCCTexture2DPixelFormat_PVRTC4];
if( tex )
[textures_ setObject: tex forKey:path];
else
CCLOG(@"cocos2d: Couldn't add PVRTCImage:%@ in CCTextureCache",path);

[nsdata release];

return [tex autorelease];
}
#endif // __IPHONE_OS_VERSION_MAX_ALLOWED

-(CCTexture2D*) addPVRImage:(NSString*)path
{
NSAssert(path != nil, @"TextureCache: fileimage MUST not be nill");

CCTexture2D * tex;

// remove possible -HD suffix to prevent caching the same image twice (issue #1040)
path = ccRemoveHDSuffixFromFile( path );

if( (tex=[textures_ objectForKey: path] ) ) {
return tex;
}

// Split up directory and filename
NSString *fullpath = [CCFileUtils fullPathFromRelativePath:path];

tex = [[CCTexture2D alloc] initWithPVRFile: fullpath];
if( tex )
[textures_ setObject: tex forKey:path];
else
CCLOG(@"cocos2d: Couldn't add PVRImage:%@ in CCTextureCache",path);

return [tex autorelease];
}

@end

@implementation CCTextureCache (Debug)

-(void) dumpCachedTextureInfo
{
NSUInteger count = 0;
NSUInteger totalBytes = 0;
for (NSString* texKey in textures_) {
CCTexture2D* tex = [textures_ objectForKey:texKey];
NSUInteger bpp = [tex bitsPerPixelForFormat];
// Each texture takes up width * height * bytesPerPixel bytes.
NSUInteger bytes = tex.pixelsWide * tex.pixelsWide * bpp / 8;
totalBytes += bytes;
count++;
CCLOG( @"cocos2d: \"%@\" rc=%lu id=%lu %lu x %lu @ %ld bpp => %lu KB",
texKey,
(long)[tex retainCount],
(long)tex.name,
(long)tex.pixelsWide,
(long)tex.pixelsHigh,
(long)bpp,
(long)bytes / 1024 );
}
CCLOG( @"cocos2d: CCTextureCache dumpDebugInfo: %ld textures, for %lu KB (%.2f MB)", (long)count, (long)totalBytes / 1024, totalBytes / (1024.0f*1024.0f));
}

@end

generated by cgit-pink 1.4.1 (git 2.36.1) at 2024-10-05 13:23:49 +0000