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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2011 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCTextureCache.h"
#import "CCSpriteFrame.h"
#import "ccMacros.h"
@implementation CCSpriteFrame
@synthesize rotated = rotated_, offsetInPixels = offsetInPixels_, texture = texture_;
@synthesize originalSizeInPixels=originalSizeInPixels_;
+(id) frameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
return [[[self alloc] initWithTexture:texture rect:rect] autorelease];
}
+(id) frameWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize
{
return [[[self alloc] initWithTexture:texture rectInPixels:rect rotated:rotated offset:offset originalSize:originalSize] autorelease];
}
-(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );
return [self initWithTexture:texture rectInPixels:rectInPixels rotated:NO offset:CGPointZero originalSize:rectInPixels.size];
}
-(id) initWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize
{
if( (self=[super init]) ) {
self.texture = texture;
rectInPixels_ = rect;
rect_ = CC_RECT_PIXELS_TO_POINTS( rect );
rotated_ = rotated;
offsetInPixels_ = offset;
originalSizeInPixels_ = originalSize;
}
return self;
}
- (NSString*) description
{
return [NSString stringWithFormat:@"<%@ = %08X | TextureName=%d, Rect = (%.2f,%.2f,%.2f,%.2f)> rotated:%d", [self class], self,
texture_.name,
rect_.origin.x,
rect_.origin.y,
rect_.size.width,
rect_.size.height,
rotated_
];
}
- (void) dealloc
{
CCLOGINFO( @"cocos2d: deallocing %@",self);
[texture_ release];
[super dealloc];
}
-(id) copyWithZone: (NSZone*) zone
{
CCSpriteFrame *copy = [[[self class] allocWithZone: zone] initWithTexture:texture_ rectInPixels:rectInPixels_ rotated:rotated_ offset:offsetInPixels_ originalSize:originalSizeInPixels_];
return copy;
}
-(CGRect) rect
{
return rect_;
}
-(CGRect) rectInPixels
{
return rectInPixels_;
}
-(void) setRect:(CGRect)rect
{
rect_ = rect;
rectInPixels_ = CC_RECT_POINTS_TO_PIXELS( rect_ );
}
-(void) setRectInPixels:(CGRect)rectInPixels
{
rectInPixels_ = rectInPixels;
rect_ = CC_RECT_PIXELS_TO_POINTS(rectInPixels);
}
@end
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