extends Button
func _ready():
pass
func _connect_pressed():
self.disabled = true
var apclient = global.get_node("Archipelago")
apclient.ap_server = self.get_parent().get_node("server_box").text
apclient.ap_user = self.get_parent().get_node("player_box").text
apclient.ap_pass = self.get_parent().get_node("password_box").text
apclient.saveSettings()
apclient.connectToServer()
func _back_pressed():
var apclient = global.get_node("Archipelago")
apclient.disconnect_from_ap()
fader._fade_start("main_menu")