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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Lam Pham
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
#import "CCSprite.h"
/** Types of progress
@since v0.99.1
*/
typedef enum {
/// Radial Counter-Clockwise
kCCProgressTimerTypeRadialCCW,
/// Radial ClockWise
kCCProgressTimerTypeRadialCW,
/// Horizontal Left-Right
kCCProgressTimerTypeHorizontalBarLR,
/// Horizontal Right-Left
kCCProgressTimerTypeHorizontalBarRL,
/// Vertical Bottom-top
kCCProgressTimerTypeVerticalBarBT,
/// Vertical Top-Bottom
kCCProgressTimerTypeVerticalBarTB,
} CCProgressTimerType;
/**
CCProgresstimer is a subclass of CCNode.
It renders the inner sprite according to the percentage.
The progress can be Radial, Horizontal or vertical.
@since v0.99.1
*/
@interface CCProgressTimer : CCNode
{
CCProgressTimerType type_;
float percentage_;
CCSprite *sprite_;
int vertexDataCount_;
ccV2F_C4B_T2F *vertexData_;
}
/** Change the percentage to change progress. */
@property (nonatomic, readwrite) CCProgressTimerType type;
/** Percentages are from 0 to 100 */
@property (nonatomic, readwrite) float percentage;
/** The image to show the progress percentage */
@property (nonatomic, readwrite, retain) CCSprite *sprite;
/** Creates a progress timer with an image filename as the shape the timer goes through */
+ (id) progressWithFile:(NSString*) filename;
/** Initializes a progress timer with an image filename as the shape the timer goes through */
- (id) initWithFile:(NSString*) filename;
/** Creates a progress timer with the texture as the shape the timer goes through */
+ (id) progressWithTexture:(CCTexture2D*) texture;
/** Creates a progress timer with the texture as the shape the timer goes through */
- (id) initWithTexture:(CCTexture2D*) texture;
@end
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