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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009 Leonardo Kasperavičius
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCParticleSystem.h"
#import "ccConfig.h"
@class CCSpriteFrame;
/** CCParticleSystemQuad is a subclass of CCParticleSystem
It includes all the features of ParticleSystem.
Special features and Limitations:
- Particle size can be any float number.
- The system can be scaled
- The particles can be rotated
- On 1st and 2nd gen iPhones: It is only a bit slower that CCParticleSystemPoint
- On 3rd gen iPhone and iPads: It is MUCH faster than CCParticleSystemPoint
- It consumes more RAM and more GPU memory than CCParticleSystemPoint
- It supports subrects
@since v0.8
*/
@interface CCParticleSystemQuad : CCParticleSystem
{
ccV2F_C4B_T2F_Quad *quads_; // quads to be rendered
GLushort *indices_; // indices
#if CC_USES_VBO
GLuint quadsID_; // VBO id
#endif
}
/** initialices the indices for the vertices */
-(void) initIndices;
/** initilizes the texture with a rectangle measured Points */
-(void) initTexCoordsWithRect:(CGRect)rect;
/** Sets a new CCSpriteFrame as particle.
WARNING: this method is experimental. Use setTexture:withRect instead.
@since v0.99.4
*/
-(void)setDisplayFrame:(CCSpriteFrame*)spriteFrame;
/** Sets a new texture with a rect. The rect is in Points.
@since v0.99.4
*/
-(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect;
@end
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