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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Availability.h>
#import "CCParticleSystem.h"
#define CC_MAX_PARTICLE_SIZE 64
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
/** CCParticleSystemPoint is a subclass of CCParticleSystem
Attributes of a Particle System:
* All the attributes of Particle System
Features:
* consumes small memory: uses 1 vertex (x,y) per particle, no need to assign tex coordinates
* size can't be bigger than 64
* the system can't be scaled since the particles are rendered using GL_POINT_SPRITE
Limitations:
* On 3rd gen iPhone devices and iPads, this node performs MUCH slower than CCParticleSystemQuad.
*/
@interface CCParticleSystemPoint : CCParticleSystem
{
// Array of (x,y,size)
ccPointSprite *vertices;
// vertices buffer id
#if CC_USES_VBO
GLuint verticesID;
#endif
}
@end
#elif __MAC_OS_X_VERSION_MAX_ALLOWED
#import "CCParticleSystemQuad.h"
@interface CCParticleSystemPoint : CCParticleSystemQuad
@end
#endif
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