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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Availability.h>
#import "CCParticleSystemPoint.h"
#import "CCParticleSystemQuad.h"
// build each architecture with the optimal particle system
// ARMv7, Mac or Simulator use "Quad" particle
#if defined(__ARM_NEON__) || defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || TARGET_IPHONE_SIMULATOR
#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemQuad
// ARMv6 use "Point" particle
#elif __arm__
#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemPoint
#else
#error(unknown architecture)
#endif
//! A fire particle system
@interface CCParticleFire: ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! A fireworks particle system
@interface CCParticleFireworks : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! A sun particle system
@interface CCParticleSun : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! A galaxy particle system
@interface CCParticleGalaxy : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! A flower particle system
@interface CCParticleFlower : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! A meteor particle system
@interface CCParticleMeteor : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! An spiral particle system
@interface CCParticleSpiral : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! An explosion particle system
@interface CCParticleExplosion : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! An smoke particle system
@interface CCParticleSmoke : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! An snow particle system
@interface CCParticleSnow : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
//! A rain particle system
@interface CCParticleRain : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
}
@end
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