/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #import // Needed for UIAccelerometerDelegate #import "Platforms/iOS/CCTouchDelegateProtocol.h" // Touches only supported on iOS #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #import "Platforms/Mac/CCEventDispatcher.h" #endif #import "CCProtocols.h" #import "CCNode.h" #pragma mark - #pragma mark CCLayer /** CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol. All features from CCNode are valid, plus the following new features: - It can receive iPhone Touches - It can receive Accelerometer input */ #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED @interface CCLayer : CCNode { BOOL isTouchEnabled_; BOOL isAccelerometerEnabled_; } /** If isTouchEnabled, this method is called onEnter. Override it to change the way CCLayer receives touch events. ( Default: [[TouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0] ) Example: -(void) registerWithTouchDispatcher { [[TouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:INT_MIN+1 swallowsTouches:YES]; } Valid only on iOS. Not valid on Mac. @since v0.8.0 */ -(void) registerWithTouchDispatcher; /** whether or not it will receive Touch events. You can enable / disable touch events with this property. Only the touches of this node will be affected. This "method" is not propagated to it's children. Valid on iOS and Mac OS X v10.6 and later. @since v0.8.1 */ @property(nonatomic,assign) BOOL isTouchEnabled; /** whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. Valid only on iOS. Not valid on Mac. @since v0.8.1 */ @property(nonatomic,assign) BOOL isAccelerometerEnabled; #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) @interface CCLayer : CCNode { BOOL isMouseEnabled_; BOOL isKeyboardEnabled_; BOOL isTouchEnabled_; } /** whether or not it will receive mouse events. Valind only Mac. Not valid on iOS */ @property (nonatomic, readwrite) BOOL isMouseEnabled; /** whether or not it will receive keyboard events. Valind only Mac. Not valid on iOS */ @property (nonatomic, readwrite) BOOL isKeyboardEnabled; /** whether or not it will receive touch events. Valid on iOS and Mac OS X v10.6 and later. */ @property (nonatomic, readwrite) BOOL isTouchEnabled; /** priority of the mouse event delegate. Default 0. Override this method to set another priority. Valind only Mac. Not valid on iOS */ -(NSInteger) mouseDelegatePriority; /** priority of the keyboard event delegate. Default 0. Override this method to set another priority. Valind only Mac. Not valid on iOS */ -(NSInteger) keyboardDelegatePriority; /** priority of the touch event delegate. Default 0. Override this method to set another priority. Valind only Mac. Not valid on iOS */ -(NSInteger) touchDelegatePriority; #endif // mac @end #pragma mark - #pragma mark CCLayerColor /** CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol. All features from CCLayer are valid, plus the following new features: - opacity - RGB colors */ @interface CCLayerColor : CCLayer { GLubyte opacity_; ccColor3B color_; ccVertex2F squareVertices_[4]; ccColor4B squareColors_[4]; ccBlendFunc blendFunc_; } /** creates a CCLayer with color, width and height in Points*/ + (id) layerWithColor: (ccColor4B)color width:(GLfloat)w height:(GLfloat)h; /** creates a CCLayer with color. Width and height are the window size. */ + (id) layerWithColor: (ccColor4B)color; /** initializes a CCLayer with color, width and height in Points */ - (id) initWithColor:(ccColor4B)color width:(GLfloat)w height:(GLfloat)h; /** initializes a CCLayer with color. Width and height are the window size. */ - (id) initWithColor:(ccColor4B)color; /** change width in Points */ -(void) changeWidth: (GLfloat)w; /** change height in Points */ -(void) changeHeight: (GLfloat)h; /** change width and height in Points @since v0.8 */ -(void) changeWidth:(GLfloat)w height:(GLfloat)h; /** Opacity: conforms to CCRGBAProtocol protocol */ @property (nonatomic,readonly) GLubyte opacity; /** Opacity: conforms to CCRGBAProtocol protocol */ @property (nonatomic,readonly) ccColor3B color; /** BlendFunction. Conforms to CCBlendProtocol protocol */ @property (nonatomic,readwrite) ccBlendFunc blendFunc; @end /** CCColorLayer It is the same as CCLayerColor. @deprecated Use CCLayerColor instead. This class will be removed in v1.0.1 */ DEPRECATED_ATTRIBUTE @interface CCColorLayer : CCLayerColor @end #pragma mark - #pragma mark CCLayerGradient /** CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background. All features from CCLayerColor are valid, plus the following new features: - direction - final color - interpolation mode Color is interpolated between the startColor and endColor
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */


#ifndef __CC_DRAWING_PRIMITIVES_H
#define __CC_DRAWING_PRIMITIVES_H

#import <Availability.h>
#import <Foundation/Foundation.h>

#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#import <CoreGraphics/CGGeometry.h>	// for CGPoint
#endif


#ifdef __cplusplus
extern "C" {
#endif	
	
/**
 @file
 Drawing OpenGL ES primitives.
  - ccDrawPoint
  - ccDrawLine
  - ccDrawPoly
  - ccDrawCircle
  - ccDrawQuadBezier
  - ccDrawCubicBezier

 You can change the color, width and other property by calling the
   glColor4ub(), glLineWidth(), glPointSize().
 
 @warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
 */
	

/** draws a point given x and y coordinate measured in points. */
void ccDrawPoint( CGPoint point );

/** draws an array of points.
 @since v0.7.2
 */
void ccDrawPoints( const CGPoint *points, NSUInteger numberOfPoints );

/** draws a line given the origin and destination point measured in points. */
void ccDrawLine( CGPoint origin, CGPoint destination );

/** draws a poligon given a pointer to CGPoint coordiantes and the number of vertices measured in points.
 The polygon can be closed or open
 */
void ccDrawPoly( const CGPoint *vertices, NSUInteger numOfVertices, BOOL closePolygon );

/** draws a circle given the center, radius and number of segments measured in points */
void ccDrawCircle( CGPoint center, float radius, float angle, NSUInteger segments, BOOL drawLineToCenter);

/** draws a quad bezier path measured in points.
 @since v0.8
 */
void ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, NSUInteger segments);

/** draws a cubic bezier path measured in points.
 @since v0.8
 */
void ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, NSUInteger segments);

#ifdef __cplusplus
}
#endif

#endif //  __CC_DRAWING_PRIMITIVES_H