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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "CCTextureAtlas.h"
#import "CCNode.h"
#import "CCProtocols.h"
/** CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and
CCTextureProtocol protocol
It knows how to render a TextureAtlas object.
If you are going to render a TextureAtlas consider subclassing CCAtlasNode (or a subclass of CCAtlasNode)
All features from CCNode are valid, plus the following features:
- opacity and RGB colors
*/
@interface CCAtlasNode : CCNode <CCRGBAProtocol, CCTextureProtocol>
{
// texture atlas
CCTextureAtlas *textureAtlas_;
// chars per row
NSUInteger itemsPerRow_;
// chars per column
NSUInteger itemsPerColumn_;
// width of each char
NSUInteger itemWidth_;
// height of each char
NSUInteger itemHeight_;
// quads to draw
NSUInteger quadsToDraw_;
// blend function
ccBlendFunc blendFunc_;
// texture RGBA.
GLubyte opacity_;
ccColor3B color_;
ccColor3B colorUnmodified_;
BOOL opacityModifyRGB_;
}
/** conforms to CCTextureProtocol protocol */
@property (nonatomic,readwrite,retain) CCTextureAtlas *textureAtlas;
/** conforms to CCTextureProtocol protocol */
@property (nonatomic,readwrite) ccBlendFunc blendFunc;
/** conforms to CCRGBAProtocol protocol */
@property (nonatomic,readwrite) GLubyte opacity;
/** conforms to CCRGBAProtocol protocol */
@property (nonatomic,readwrite) ccColor3B color;
/** how many quads to draw */
@property (readwrite) NSUInteger quadsToDraw;
/** creates a CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render*/
+(id) atlasWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
/** initializes an CCAtlasNode with an Atlas file the width and height of each item measured in points and the quantity of items to render*/
-(id) initWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
/** updates the Atlas (indexed vertex array).
* Shall be overriden in subclasses
*/
-(void) updateAtlasValues;
@end
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