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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "ccMacros.h"
#import "CCAnimationCache.h"
#import "CCAnimation.h"
#import "CCSprite.h"
@implementation CCAnimationCache
#pragma mark CCAnimationCache - Alloc, Init & Dealloc
static CCAnimationCache *sharedAnimationCache_=nil;
+ (CCAnimationCache *)sharedAnimationCache
{
if (!sharedAnimationCache_)
sharedAnimationCache_ = [[CCAnimationCache alloc] init];
return sharedAnimationCache_;
}
+(id)alloc
{
NSAssert(sharedAnimationCache_ == nil, @"Attempted to allocate a second instance of a singleton.");
return [super alloc];
}
+(void)purgeSharedAnimationCache
{
[sharedAnimationCache_ release];
sharedAnimationCache_ = nil;
}
-(id) init
{
if( (self=[super init]) ) {
animations_ = [[NSMutableDictionary alloc] initWithCapacity: 20];
}
return self;
}
- (NSString*) description
{
return [NSString stringWithFormat:@"<%@ = %08X | num of animations = %i>", [self class], self, [animations_ count]];
}
-(void) dealloc
{
CCLOGINFO(@"cocos2d: deallocing %@", self);
[animations_ release];
[super dealloc];
}
#pragma mark CCAnimationCache - load/get/del
-(void) addAnimation:(CCAnimation*)animation name:(NSString*)name
{
[animations_ setObject:animation forKey:name];
}
-(void) removeAnimationByName:(NSString*)name
{
if( ! name )
return;
[animations_ removeObjectForKey:name];
}
-(CCAnimation*) animationByName:(NSString*)name
{
return [animations_ objectForKey:name];
}
@end
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