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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
@class CCAnimation;
/** Singleton that manages the Animations.
It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
Before v0.99.5, the recommend way was to save them on the CCSprite. Since v0.99.5, you should use this class instead.
@since v0.99.5
*/
@interface CCAnimationCache : NSObject
{
NSMutableDictionary *animations_;
}
/** Retruns ths shared instance of the Animation cache */
+ (CCAnimationCache *) sharedAnimationCache;
/** Purges the cache. It releases all the CCAnimation objects and the shared instance.
*/
+(void)purgeSharedAnimationCache;
/** Adds a CCAnimation with a name.
*/
-(void) addAnimation:(CCAnimation*)animation name:(NSString*)name;
/** Deletes a CCAnimation from the cache.
*/
-(void) removeAnimationByName:(NSString*)name;
/** Returns a CCAnimation that was previously added.
If the name is not found it will return nil.
You should retain the returned copy if you are going to use it.
*/
-(CCAnimation*) animationByName:(NSString*)name;
@end
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