Debug Win32 Release Win32 Debug x64 Release x64 {98bc35b9-ee1a-4d77-85f2-adaa72db16f7} Win32Proj 10.0.17134.0 Application v141 Unicode {ced79182-f36b-4d07-ad0e-249c15bfad73} Use pch.h Disabled WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL Level3 true Console Use pch.h Disabled X64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL Level3 true Console Use pch.h WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) MultiThreadedDLL Level3 ProgramDatabase true Console true true NotUsing pch.h X64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) MultiThreadedDLL Level3 ProgramDatabase 4996 true Console true true This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. n92' href='#n92'>92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#import "ccMacros.h"
#import "CCAnimation.h"
#import "CCSpriteFrame.h"
#import "CCTexture2D.h"
#import "CCTextureCache.h"

@implementation CCAnimation
@synthesize name = name_, delay = delay_, frames = frames_;

+(id) animation
{
	return [[[self alloc] init] autorelease];
}

+(id) animationWithFrames:(NSArray*)frames
{
	return [[[self alloc] initWithFrames:frames] autorelease];
}

+(id) animationWithFrames:(NSArray*)frames delay:(float)delay
{
	return [[[self alloc] initWithFrames:frames delay:delay] autorelease];
}

+(id) animationWithName:(NSString*)name
{
	return [[[self alloc] initWithName:name] autorelease];
}

+(id) animationWithName:(NSString*)name frames:(NSArray*)frames
{
	return [[[self alloc] initWithName:name frames:frames] autorelease];
}

+(id) animationWithName:(NSString*)aname delay:(float)d frames:(NSArray*)array
{
	return [[[self alloc] initWithName:aname delay:d frames:array] autorelease];
}

+(id) animationWithName:(NSString*)aname delay:(float)d
{
	return [[[self alloc] initWithName:aname delay:d] autorelease];
}

-(id) init
{
	return [self initWithFrames:nil delay:0];
}

-(id) initWithFrames:(NSArray*)frames
{
	return [self initWithFrames:frames delay:0];
}

-(id) initWithFrames:(NSArray*)array delay:(float)delay
{
	if( (self=[super init]) ) {
		
		delay_ = delay;
		self.frames = [NSMutableArray arrayWithArray:array];
	}
	return self;
}

-(id) initWithName:(NSString*)name
{
	return [self initWithName:name delay:0 frames:nil];
}

-(id) initWithName:(NSString*)name frames:(NSArray*)frames
{
	return [self initWithName:name delay:0 frames:frames];
}

-(id) initWithName:(NSString*)t delay:(float)d
{
	return [self initWithName:t delay:d frames:nil];
}

-(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)array
{
	if( (self=[super init]) ) {
		
		delay_ = delay;
		self.name = name;
		self.frames = [NSMutableArray arrayWithArray:array];
	}
	return self;
}

- (NSString*) description
{
	return [NSString stringWithFormat:@"<%@ = %08X | frames=%d, delay:%f>", [self class], self,
			[frames_ count],
			delay_
			];
}

-(void) dealloc
{
	CCLOGINFO( @"cocos2d: deallocing %@",self);
	[name_ release];
	[frames_ release];
	[super dealloc];
}

-(void) addFrame:(CCSpriteFrame*)frame
{
	[frames_ addObject:frame];
}

-(void) addFrameWithFilename:(NSString*)filename
{
	CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage:filename];
	CGRect rect = CGRectZero;
	rect.size = texture.contentSize;
	CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect];
	[frames_ addObject:frame];
}

-(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
	CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect];
	[frames_ addObject:frame];
}

@end