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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009 On-Core
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCActionGrid.h"
/** CCShakyTiles3D action */
@interface CCShakyTiles3D : CCTiledGrid3DAction
{
int randrange;
BOOL shakeZ;
}
/** creates the action with a range, whether or not to shake Z vertices, a grid size, and duration */
+(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration */
-(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCShatteredTiles3D action */
@interface CCShatteredTiles3D : CCTiledGrid3DAction
{
int randrange;
BOOL once;
BOOL shatterZ;
}
/** creates the action with a range, whether of not to shatter Z vertices, a grid size and duration */
+(id)actionWithRange:(int)range shatterZ:(BOOL)shatterZ grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */
-(id)initWithRange:(int)range shatterZ:(BOOL)shatterZ grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCShuffleTiles action
Shuffle the tiles in random order
*/
@interface CCShuffleTiles : CCTiledGrid3DAction
{
int seed;
NSUInteger tilesCount;
int *tilesOrder;
void *tiles;
}
/** creates the action with a random seed, the grid size and the duration */
+(id)actionWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a random seed, the grid size and the duration */
-(id)initWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCFadeOutTRTiles action
Fades out the tiles in a Top-Right direction
*/
@interface CCFadeOutTRTiles : CCTiledGrid3DAction
{
}
@end
////////////////////////////////////////////////////////////
/** CCFadeOutBLTiles action.
Fades out the tiles in a Bottom-Left direction
*/
@interface CCFadeOutBLTiles : CCFadeOutTRTiles
{
}
@end
////////////////////////////////////////////////////////////
/** CCFadeOutUpTiles action.
Fades out the tiles in upwards direction
*/
@interface CCFadeOutUpTiles : CCFadeOutTRTiles
{
}
@end
////////////////////////////////////////////////////////////
/** CCFadeOutDownTiles action.
Fades out the tiles in downwards direction
*/
@interface CCFadeOutDownTiles : CCFadeOutUpTiles
{
}
@end
////////////////////////////////////////////////////////////
/** CCTurnOffTiles action.
Turn off the files in random order
*/
@interface CCTurnOffTiles : CCTiledGrid3DAction
{
int seed;
NSUInteger tilesCount;
int *tilesOrder;
}
/** creates the action with a random seed, the grid size and the duration */
+(id)actionWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a random seed, the grid size and the duration */
-(id)initWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCWavesTiles3D action. */
@interface CCWavesTiles3D : CCTiledGrid3DAction
{
int waves;
float amplitude;
float amplitudeRate;
}
/** waves amplitude */
@property (nonatomic,readwrite) float amplitude;
/** waves amplitude rate */
@property (nonatomic,readwrite) float amplitudeRate;
/** creates the action with a number of waves, the waves amplitude, the grid size and the duration */
+(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */
-(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCJumpTiles3D action.
A sin function is executed to move the tiles across the Z axis
*/
@interface CCJumpTiles3D : CCTiledGrid3DAction
{
int jumps;
float amplitude;
float amplitudeRate;
}
/** amplitude of the sin*/
@property (nonatomic,readwrite) float amplitude;
/** amplitude rate */
@property (nonatomic,readwrite) float amplitudeRate;
/** creates the action with the number of jumps, the sin amplitude, the grid size and the duration */
+(id)actionWithJumps:(int)j amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
/** initializes the action with the number of jumps, the sin amplitude, the grid size and the duration */
-(id)initWithJumps:(int)j amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
@end
////////////////////////////////////////////////////////////
/** CCSplitRows action */
@interface CCSplitRows : CCTiledGrid3DAction
{
int rows;
CGSize winSize;
}
/** creates the action with the number of rows to split and the duration */
+(id)actionWithRows:(int)rows duration:(ccTime)duration;
/** initializes the action with the number of rows to split and the duration */
-(id)initWithRows:(int)rows duration:(ccTime)duration;
@end
////////////////////////////////////////////////////////////
/** CCSplitCols action */
@interface CCSplitCols : CCTiledGrid3DAction
{
int cols;
CGSize winSize;
}
/** creates the action with the number of columns to split and the duration */
+(id)actionWithCols:(int)cols duration:(ccTime)duration;
/** initializes the action with the number of columns to split and the duration */
-(id)initWithCols:(int)cols duration:(ccTime)duration;
@end
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