1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
|
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009 Valentin Milea
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCActionManager.h"
#import "CCScheduler.h"
#import "ccMacros.h"
//
// singleton stuff
//
static CCActionManager *sharedManager_ = nil;
@interface CCActionManager (Private)
-(void) removeActionAtIndex:(NSUInteger)index hashElement:(tHashElement*)element;
-(void) deleteHashElement:(tHashElement*)element;
-(void) actionAllocWithHashElement:(tHashElement*)element;
@end
@implementation CCActionManager
#pragma mark ActionManager - init
+ (CCActionManager *)sharedManager
{
if (!sharedManager_)
sharedManager_ = [[self alloc] init];
return sharedManager_;
}
+(id)alloc
{
NSAssert(sharedManager_ == nil, @"Attempted to allocate a second instance of a singleton.");
return [super alloc];
}
+(void)purgeSharedManager
{
[[CCScheduler sharedScheduler] unscheduleUpdateForTarget:self];
[sharedManager_ release];
sharedManager_ = nil;
}
-(id) init
{
if ((self=[super init]) ) {
[[CCScheduler sharedScheduler] scheduleUpdateForTarget:self priority:0 paused:NO];
targets = NULL;
}
return self;
}
- (void) dealloc
{
CCLOGINFO( @"cocos2d: deallocing %@", self);
[self removeAllActions];
sharedManager_ = nil;
[super dealloc];
}
#pragma mark ActionManager - Private
-(void) deleteHashElement:(tHashElement*)element
{
ccArrayFree(element->actions);
HASH_DEL(targets, element);
// CCLOG(@"cocos2d: ---- buckets: %d/%d - %@", targets->entries, targets->size, element->target);
[element->target release];
free(element);
}
-(void) actionAllocWithHashElement:(tHashElement*)element
{
// 4 actions per Node by default
if( element->actions == nil )
element->actions = ccArrayNew(4);
else if( element->actions->num == element->actions->max )
ccArrayDoubleCapacity(element->actions);
}
-(void) removeActionAtIndex:(NSUInteger)index hashElement:(tHashElement*)element
{
id action = element->actions->arr[index];
if( action == element->currentAction && !element->currentActionSalvaged ) {
[element->currentAction retain];
element->currentActionSalvaged = YES;
}
ccArrayRemoveObjectAtIndex(element->actions, index);
// update actionIndex in case we are in tick:, looping over the actions
if( element->actionIndex >= index )
element->actionIndex--;
if( element->actions->num == 0 ) {
if( currentTarget == element )
currentTargetSalvaged = YES;
else
[self deleteHashElement: element];
}
}
#pragma mark ActionManager - Pause / Resume
-(void) pauseTarget:(id)target
{
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( element )
element->paused = YES;
// else
// CCLOG(@"cocos2d: pauseAllActions: Target not found");
}
-(void) resumeTarget:(id)target
{
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( element )
element->paused = NO;
// else
// CCLOG(@"cocos2d: resumeAllActions: Target not found");
}
#pragma mark ActionManager - run
-(void) addAction:(CCAction*)action target:(id)target paused:(BOOL)paused
{
NSAssert( action != nil, @"Argument action must be non-nil");
NSAssert( target != nil, @"Argument target must be non-nil");
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( ! element ) {
element = calloc( sizeof( *element ), 1 );
element->paused = paused;
element->target = [target retain];
HASH_ADD_INT(targets, target, element);
// CCLOG(@"cocos2d: ---- buckets: %d/%d - %@", targets->entries, targets->size, element->target);
}
[self actionAllocWithHashElement:element];
NSAssert( !ccArrayContainsObject(element->actions, action), @"runAction: Action already running");
ccArrayAppendObject(element->actions, action);
[action startWithTarget:target];
}
#pragma mark ActionManager - remove
-(void) removeAllActions
{
for(tHashElement *element=targets; element != NULL; ) {
id target = element->target;
element = element->hh.next;
[self removeAllActionsFromTarget:target];
}
}
-(void) removeAllActionsFromTarget:(id)target
{
// explicit nil handling
if( target == nil )
return;
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( element ) {
if( ccArrayContainsObject(element->actions, element->currentAction) && !element->currentActionSalvaged ) {
[element->currentAction retain];
element->currentActionSalvaged = YES;
}
ccArrayRemoveAllObjects(element->actions);
if( currentTarget == element )
currentTargetSalvaged = YES;
else
[self deleteHashElement:element];
}
// else {
// CCLOG(@"cocos2d: removeAllActionsFromTarget: Target not found");
// }
}
-(void) removeAction: (CCAction*) action
{
// explicit nil handling
if (action == nil)
return;
tHashElement *element = NULL;
id target = [action originalTarget];
HASH_FIND_INT(targets, &target, element );
if( element ) {
NSUInteger i = ccArrayGetIndexOfObject(element->actions, action);
if( i != NSNotFound )
[self removeActionAtIndex:i hashElement:element];
}
// else {
// CCLOG(@"cocos2d: removeAction: Target not found");
// }
}
-(void) removeActionByTag:(NSInteger)aTag target:(id)target
{
NSAssert( aTag != kCCActionTagInvalid, @"Invalid tag");
NSAssert( target != nil, @"Target should be ! nil");
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( element ) {
NSUInteger limit = element->actions->num;
for( NSUInteger i = 0; i < limit; i++) {
CCAction *a = element->actions->arr[i];
if( a.tag == aTag && [a originalTarget]==target) {
[self removeActionAtIndex:i hashElement:element];
break;
}
}
}
}
#pragma mark ActionManager - get
-(CCAction*) getActionByTag:(NSInteger)aTag target:(id)target
{
NSAssert( aTag != kCCActionTagInvalid, @"Invalid tag");
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( element ) {
if( element->actions != nil ) {
NSUInteger limit = element->actions->num;
for( NSUInteger i = 0; i < limit; i++) {
CCAction *a = element->actions->arr[i];
if( a.tag == aTag )
return a;
}
}
// CCLOG(@"cocos2d: getActionByTag: Action not found");
}
// else {
// CCLOG(@"cocos2d: getActionByTag: Target not found");
// }
return nil;
}
-(NSUInteger) numberOfRunningActionsInTarget:(id) target
{
tHashElement *element = NULL;
HASH_FIND_INT(targets, &target, element);
if( element )
return element->actions ? element->actions->num : 0;
// CCLOG(@"cocos2d: numberOfRunningActionsInTarget: Target not found");
return 0;
}
#pragma mark ActionManager - main loop
-(void) update: (ccTime) dt
{
for(tHashElement *elt = targets; elt != NULL; ) {
currentTarget = elt;
currentTargetSalvaged = NO;
if( ! currentTarget->paused ) {
// The 'actions' ccArray may change while inside this loop.
for( currentTarget->actionIndex = 0; currentTarget->actionIndex < currentTarget->actions->num; currentTarget->actionIndex++) {
currentTarget->currentAction = currentTarget->actions->arr[currentTarget->actionIndex];
currentTarget->currentActionSalvaged = NO;
[currentTarget->currentAction step: dt];
if( currentTarget->currentActionSalvaged ) {
// The currentAction told the node to remove it. To prevent the action from
// accidentally deallocating itself before finishing its step, we retained
// it. Now that step is done, it's safe to release it.
[currentTarget->currentAction release];
} else if( [currentTarget->currentAction isDone] ) {
[currentTarget->currentAction stop];
CCAction *a = currentTarget->currentAction;
// Make currentAction nil to prevent removeAction from salvaging it.
currentTarget->currentAction = nil;
[self removeAction:a];
}
currentTarget->currentAction = nil;
}
}
// elt, at this moment, is still valid
// so it is safe to ask this here (issue #490)
elt = elt->hh.next;
// only delete currentTarget if no actions were scheduled during the cycle (issue #481)
if( currentTargetSalvaged && currentTarget->actions->num == 0 )
[self deleteHashElement:currentTarget];
}
// issue #635
currentTarget = nil;
}
@end
|