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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCActionInterval.h"
@class CCCamera;
/** Base class for CCCamera actions
*/
@interface CCActionCamera : CCActionInterval <NSCopying>
{
float centerXOrig_;
float centerYOrig_;
float centerZOrig_;
float eyeXOrig_;
float eyeYOrig_;
float eyeZOrig_;
float upXOrig_;
float upYOrig_;
float upZOrig_;
}
@end
/** CCOrbitCamera action
Orbits the camera around the center of the screen using spherical coordinates
*/
@interface CCOrbitCamera : CCActionCamera <NSCopying>
{
float radius_;
float deltaRadius_;
float angleZ_;
float deltaAngleZ_;
float angleX_;
float deltaAngleX_;
float radZ_;
float radDeltaZ_;
float radX_;
float radDeltaX_;
}
/** creates a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
+(id) actionWithDuration:(float) t radius:(float)r deltaRadius:(float) dr angleZ:(float)z deltaAngleZ:(float)dz angleX:(float)x deltaAngleX:(float)dx;
/** initializes a CCOrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX */
-(id) initWithDuration:(float) t radius:(float)r deltaRadius:(float) dr angleZ:(float)z deltaAngleZ:(float)dz angleX:(float)x deltaAngleX:(float)dx;
/** positions the camera according to spherical coordinates */
-(void) sphericalRadius:(float*) r zenith:(float*) zenith azimuth:(float*) azimuth;
@end
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