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//
// ValuableObject.m
// Cart Collect
//
// Created by Starla Insigna on 8/9/11.
// Copyright 2011 Four Island. All rights reserved.
//
#import "ValuableObject.h"
#import "GameMode.h"
#import "SimpleAudioEngine.h"
@implementation ValuableObject
- (id)init
{
self = [super init];
if (self) {
// Initialization code here.
}
return self;
}
- (void)collideWithCart
{
GameMode* gameLayer = ((GameMode*) sprite.parent);
[gameLayer setScore:gameLayer.score+self.pointValue];
[[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Item1" ofType:@"wav"]];
}
- (void)collideWithFloor
{
GameMode* gameLayer = ((GameMode*) sprite.parent);
[gameLayer setLives:gameLayer.lives-1];
[[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Damage1" ofType:@"wav"]];
}
- (int)pointValue
{
@throw [NSException exceptionWithName:NSInternalInconsistencyException reason:[NSString stringWithFormat:@"You must override %@ in a subclass", NSStringFromSelector(_cmd)] userInfo:nil];
}
@end
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