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//
//  TutorialMode.h
//  Cart Collect
//
//  Created by Starla Insigna on 8/10/11.
//  Copyright 2011 Four Island. All rights reserved.
//

#import "GameMode.h"
#import "TutorialBubble.h"
#import "FallingObjectDelegate.h"

@interface TutorialMode : GameMode <FallingObjectDelegate> {
    TutorialBubble* currentTutorial;
    BOOL showedDeathBubble;
    int randomItemsDropped;
    
    int score;
    int lives;
    CCLabelBMFont* scoreLabel;
    CCLabelBMFont* livesLabel;
}

@property (nonatomic,retain) TutorialBubble* currentTutorial;
@property (nonatomic) int score;
@property (nonatomic) int lives;
- (void)endTutorial;
- (FallingObject*)dropSpecificItem:(int)objectType;
- (FallingObject*)dropRandomItem;
- (void)randomlyAddObject:(ccTime)dt;

@end