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//
// PauseLayer.m
// Cart Collect
//
// Created by iD Student Account on 7/20/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import "PauseLayer.h"
@implementation PauseLayer
+ (CCScene*)sceneWithScene:(CCScene*)scene2
{
CCScene* scene = [CCScene node];
CCLayerColor* backgroundLayer = [CCLayerColor layerWithColor:ccc4(255, 255, 255, 255)];
CCSprite* backgroundImage = [CCSprite spriteWithFile:@"SeaBeach.png"];
backgroundImage.position = ccp(240,160);
[backgroundLayer addChild:backgroundImage];
[scene addChild:backgroundLayer];
CCLayerColor* backgroundLayer2 = [CCLayerColor layerWithColor:ccc4(0, 0, 0, 127)];
[scene addChild:backgroundLayer2];
PauseLayer* layer = [[[PauseLayer alloc] initWithScene:scene2] autorelease];
[scene addChild:layer];
return scene;
}
- (id)initWithScene:(CCScene*)scene
{
self = [super init];
if (nil != self)
{
game = [scene retain];
CCLabelBMFont* scoreLabel = [CCLabelBMFont labelWithString:@"PAUSE" fntFile:@"helvetica.fnt"];
scoreLabel.position = ccp(240,90);
[self addChild:scoreLabel];
CCMenuItemImage* pauseButton = [CCMenuItemImage itemFromNormalImage:@"pause2.png" selectedImage:@"pause.png" target:self selector:@selector(unpause)];
CCMenu* pauseMenu = [CCMenu menuWithItems:pauseButton, nil];
[pauseMenu setPosition:ccp(480-8-16, 320-8-16)];
[self addChild:pauseMenu];
CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(newgame)];
CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil];
myMenu.position = ccp(240, 60);
[self addChild:myMenu];
}
return self;
}
- (void)unpause
{
[[CCDirector sharedDirector] replaceScene:game];
}
- (void)newgame
{
[[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]];
}
@end
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