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//
//  GameOverLayer.h
//  Cart Collect
//
//  Created by iD Student Account on 7/19/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface GameOverScene : CCScene <UITextFieldDelegate, UIAlertViewDelegate> {
    CCLayer* theLayer;
    UIView* movingLayer;
    UILabel* scoreField;
	UITextField* textField;
    UISwitch* submitSwitch;
    UIActivityIndicatorView* activityIndicator;
    UIButton* backButton;
    UIButton* playButton;
	int score;
    NSString* gameMode;
    BOOL playAgain;
}

+ (GameOverScene*)sceneWithScore:(int)score gameMode:(NSString*)gameMode;
- (id)initWithScore:(int)score gameMode:(NSString*)gameMode;
- (void)newgame:(id)sender;
- (void)submitScore;
- (void)exit;

@end