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//
// GameOverLayer.h
// Cart Collect
//
// Created by iD Student Account on 7/19/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface GameOverScene : CCScene <UITextFieldDelegate, UIAlertViewDelegate> {
CCLayer* theLayer;
UIView* movingLayer;
UILabel* scoreField;
UITextField* textField;
UISwitch* submitSwitch;
UIActivityIndicatorView* activityIndicator;
UIButton* backButton;
UIButton* playButton;
int score;
NSString* gameMode;
BOOL playAgain;
}
+ (GameOverScene*)sceneWithScore:(int)score gameMode:(NSString*)gameMode;
- (id)initWithScore:(int)score gameMode:(NSString*)gameMode;
- (void)newgame:(id)sender;
- (void)submitScore;
- (void)exit;
@end
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