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//
// GameModeSelectionLayer.m
// Cartographic
//
// Created by Starla Insigna on 8/18/11.
// Copyright 2011 Four Island. All rights reserved.
//
#import "GameModeSelectionLayer.h"
#import "GameModeSelection.h"
#import <sqlite3.h>
#import "Cart_CollectAppDelegate.h"
#import "MainMenuLayer.h"
@implementation GameModeSelectionLayer
+ (CCScene*)scene
{
CCScene* scene = [CCScene node];
CCLayer* backgroundLayer = [[[CCLayer alloc] init] autorelease];
CCSprite* backgroundImage = [CCSprite spriteWithFile:@"paintdaubs.png"];
backgroundImage.position = ccp(240,160);
[backgroundLayer addChild:backgroundImage];
[scene addChild:backgroundLayer];
GameModeSelectionLayer* layer = [GameModeSelectionLayer node];
[scene addChild:layer];
return scene;
}
- (id)init
{
self = [super init];
if (nil != self)
{
// Initialization code here.
GameModeSelection* tutorialSelection = [[[GameModeSelection alloc] initWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES] autorelease];
tutorialSelection.position = ccp(160-32,160);
[self addChild:tutorialSelection];
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
GameModeSelection* collectSelection;
if ([defaults boolForKey:@"hasDoneTutorial"])
{
const char* sqlQuery = "SELECT * FROM highscores ORDER BY score DESC LIMIT 1";
sqlite3_stmt* compiled_statement;
int score = 0;
if (sqlite3_prepare_v2([Cart_CollectAppDelegate database], sqlQuery, -1, &compiled_statement, NULL) == SQLITE_OK)
{
if (sqlite3_step(compiled_statement) == SQLITE_ROW)
{
score = sqlite3_column_int(compiled_statement, 2);
}
}
collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" highscore:score] autorelease];
} else {
collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" unlockCondition:@"Beat the tutorial!"] autorelease];
}
collectSelection.position = ccp(320+32,160);
[self addChild:collectSelection];
CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)];
CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil];
myMenu.position = ccp(240, 30);
[self addChild:myMenu];
}
return self;
}
- (void)mainmenu
{
[[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]];
}
@end
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