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//
// GameModeSelection.h
// Cartographic
//
// Created by Starla Insigna on 8/18/11.
// Copyright 2011 Four Island. All rights reserved.
//
#import "cocos2d.h"
#import "GameModeSelectionDelegate.h"
@interface GameModeSelection : CCMenuItem {
NSString* name;
NSString* location;
BOOL unlocked;
NSString* unlockCondition;
id<GameModeSelectionDelegate> delegate;
}
@property (readonly) NSString* name;
@property (readonly) NSString* location;
@property (readonly) BOOL unlocked;
@property (nonatomic,retain) id<GameModeSelectionDelegate> delegate;
+ (id)selectionWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked;
+ (id)selectionWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename highscore:(int)highscore;
+ (id)selectionWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition;
- (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked;
- (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename highscore:(int)highscore;
- (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition;
- (void)buttonTapped;
@end
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