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//
// GameModeInfo.m
// Cartographic
//
// Created by Starla Insigna on 11/28/11.
// Copyright (c) 2011 Four Island. All rights reserved.
//
#import "GameModeInfo.h"
#import "CCNotifications.h"
#import "GameMode.h"
#import "GameModeManager.h"
#import "TestFlight.h"
@implementation GameModeInfo
@synthesize name, location, numOfStars, image, unlocked, globalHighscoreKey;
- (id)initWithName:(NSString*)m_name location:(NSString*)m_location numOfStars:(int)m_numOfStars imageFilename:(NSString*)m_imageFilename unlocked:(BOOL)m_unlocked gameClass:(Class)m_gameClass globalHighscoreKey:(NSString*)m_globalHighscoreKey
{
self = [super init];
if (nil != self)
{
name = m_name;
location = m_location;
numOfStars = m_numOfStars;
image = [[UIImage alloc] initWithContentsOfFile:m_imageFilename];
globalHighscoreKey = m_globalHighscoreKey;
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
unlocked = [defaults boolForKey:[NSString stringWithFormat:@"gameModeUnlocked-%@", name]];
if (!unlocked)
{
unlocked = m_unlocked;
}
stars = (BOOL*) calloc(numOfStars, sizeof(BOOL));
for (int i=0; i<numOfStars; i++)
{
stars[i] = [defaults boolForKey:[NSString stringWithFormat:@"gameModeStar-%@-%d", name, i]];
}
if ([m_gameClass isSubclassOfClass:[GameMode class]])
{
gameClass = m_gameClass;
} else {
[NSException raise:@"Invalid gameClass value" format:@"gameClass must be a subclass of GameMode"];
}
}
return self;
}
- (void)setStar:(int)star_id withMessage:(NSString*)message
{
if (!stars[star_id])
{
stars[star_id] = YES;
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults setBool:YES forKey:[NSString stringWithFormat:@"gameModeStar-%@-%d", name, star_id]];
[[CCNotifications sharedManager] addWithTitle:@"Star Achieved!" message:message image:[NSString stringWithFormat:@"star_%d.png", star_id+1]];
[GameModeManager sharedInstance].stars++;
}
}
- (BOOL)star:(int)star_id
{
return stars[star_id];
}
- (int)starsCollected
{
int result = 0;
for (int i=0; i<numOfStars; i++)
{
if (stars[i])
{
result++;
}
}
return result;
}
- (CCScene*)scene
{
CCScene* scene = [CCScene node];
GameMode* layer = [[((GameMode*) [gameClass alloc]) init] autorelease];
layer.tag = GAME_LAYER;
[scene addChild:layer];
scene.tag = GAME_SCENE;
return scene;
}
- (void)unlock
{
if (!unlocked)
{
unlocked = YES;
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults setBool:YES forKey:[NSString stringWithFormat:@"gameModeUnlocked-%@", name]];
CCTexture2D* texture = [[CCTexture2D alloc] initWithImage:image];
[[CCNotifications sharedManager] addWithTitle:name message:@"You've unlocked a new game mode!" texture:texture];
[texture release];
[TestFlight passCheckpoint:[NSString stringWithFormat:@"Unlocked %@ Mode", name]];
}
}
- (void)dealloc
{
free(stars);
[super dealloc];
}
@end
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