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//
// GameMode.m
// Cart Collect
//
// Created by Starla Insigna on 8/9/11.
// Copyright 2011 Four Island. All rights reserved.
//
#import "GameMode.h"
#import "FallingObject.h"
@implementation GameMode
@synthesize cart, score, lives;
+ (CCScene*)scene
{
CCScene* scene = [CCScene node];
GameMode* layer = [self node];
layer.tag = GAME_LAYER;
[scene addChild:layer];
scene.tag = GAME_SCENE;
return scene;
}
- (id)init
{
self = [super init];
if (nil != self)
{
isAccelerometerEnabled_ = YES;
objects = [[NSMutableSet alloc] init];
}
return self;
}
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration
{
[cart accelerometer:accelerometer didAccelerate:acceleration];
}
- (void)onEnter
{
[super onEnter];
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 60)];
[self schedule:@selector(tick:) interval:1.0f/60.0f];
}
- (void)tick:(ccTime)dt
{
[cart tick];
for (FallingObject* object in objects)
{
if ([object tick])
{
[object retain];
[self removeChild:object.sprite cleanup:YES];
[objects removeObject:object];
}
}
}
- (void)dealloc
{
[objects release];
[cart release];
[super dealloc];
}
@end
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