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//
// GameLayer.h
// Cart Collect
//
// Created by iD Student Account on 7/18/11.
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "FallingObject.h"
#import "Cherry.h"
#import "Bottle.h"
#import "OneUp.h"
#import "Rock.h"
#import "GameOverLayer.h"
#import "ValuableObject.h"
#import "CocosDenshion.h"
#import "SimpleAudioEngine.h"
#import "TutorialBubble.h"
#import "MainMenuLayer.h"
#define GAME_SCENE 436
#define GAME_LAYER 437
@interface GameLayer : CCLayer {
NSMutableSet* objects;
float accelX;
CCLabelBMFont* scoreLabel;
CCLabelBMFont* livesLabel;
int score;
int lives;
float addSpeed;
CCSprite* cartSprite;
TutorialBubble* currentTutorial;
CCLayerColor* shadedLayer;
CCLayer* pauseLayer;
}
@property (nonatomic,retain) TutorialBubble* currentTutorial;
+ (CCScene*)scene;
- (id)init;
- (void)updateLabels;
- (void)pause;
- (void)unpause;
- (void)mainmenu;
- (void)endTutorial;
@end
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