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//
// CocosOverlayScrollView.m
// shapes
//
// Created by Nate Murray on 8/23/10.
// Copyright 2010 LittleHiccup. All rights reserved.
//
#import "CocosOverlayScrollView.h"
@implementation CocosOverlayScrollView
@synthesize targetLayer;
// Configure your favorite UIScrollView options here
-(id) initWithFrame: (CGRect) frameRect numPages: (int) numPages width: (float) width layer: (CCNode*) layer {
if ((self = [super initWithFrame: frameRect])){
self.contentSize = CGSizeMake(width*numPages, 320);
self.bounces = YES;
self.delaysContentTouches = NO;
self.delegate = self;
self.pagingEnabled = YES;
self.scrollsToTop = NO;
self.showsVerticalScrollIndicator = NO;
self.showsHorizontalScrollIndicator = NO;
[self setUserInteractionEnabled:TRUE];
[self setScrollEnabled:TRUE];
self.targetLayer = layer;
// self.canCancelContentTouches = YES;
}
return self;
}
-(void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *) event
{
if (!self.dragging)
{
// UITouch* touch = [[touches allObjects] objectAtIndex:0];
// CGPoint location = [touch locationInView: [[touch view] superview]];
// CCLOG(@"touch at l.x:%f l.y:%f", location.x, location.y);
[self.nextResponder touchesBegan: touches withEvent:event];
[[[CCDirector sharedDirector] openGLView] touchesBegan:touches withEvent:event];
}
[super touchesBegan: touches withEvent: event];
}
-(void) touchesEnded: (NSSet *) touches withEvent: (UIEvent *) event
{
if (!self.dragging)
{
[self.nextResponder touchesEnded: touches withEvent:event];
[[[CCDirector sharedDirector] openGLView] touchesEnded:touches withEvent:event];
}
[super touchesEnded: touches withEvent: event];
}
-(void) touchesCancelled: (NSSet *) touches withEvent: (UIEvent *) event
{
// if (!self.dragging)
// {
// CCLOG(@"CocosOverlayScrollView touchesEnded not dragging");
[self.nextResponder touchesCancelled: touches withEvent:event];
[[[CCDirector sharedDirector] openGLView] touchesCancelled:touches withEvent:event];
// }
[super touchesCancelled: touches withEvent: event];
}
- (void)scrollViewWillBeginDecelerating:(UIScrollView *)scrollView
{
// TODO - Custom code for handling deceleration of the scroll view
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
CGPoint dragPt = [scrollView contentOffset];
dragPt = [[CCDirector sharedDirector] convertToGL:dragPt];
dragPt.y = dragPt.y * -1;
dragPt.x = dragPt.x * -1;
CGPoint newLayerPosition = CGPointMake(dragPt.x, dragPt.y);
[targetLayer setPosition:newLayerPosition];
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
// CGPoint dragPt = [scrollView contentOffset];
// etc.
}
-(void) dealloc {
self.targetLayer = nil;
[super dealloc];
}
@end
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