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syntax: glob
build
*.swp

*.mode1
*.mode1v3
*.mode2
*.mode2v3
*.pbxuser
*.perspective
*.perspectivev3
xcuserdata

*~.nib

.DS_Store
Versioning.h
#fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Hat Chamber"
display_name: "3"
panels {
  name: "BRIM"
  path: "Panels/panel_14"
  clue: "brim"
  answer: "hat"
  symbols: BOXES
}
panels {
  name: "OUTFIT"
  path: "Panels/panel_15"
  clue: "outfit"
  answer: "hat"
  symbols: BOXES
}
paintings {
  name: "UNDUE"
  path: "Components/Paintings/undue"
  orientation: "north"
  display_name: "Hat Chamber Painting"
}