/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** @mainpage cocos2d for iPhone API reference * * @image html Icon.png * * @section intro Introduction * This is cocos2d API reference * * The programming guide is hosted here: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index * *
* * @todo A native english speaker should check the grammar. We need your help! * */ // 0x00 HI ME LO // 00 01 00 00 #define COCOS2D_VERSION 0x00010000 #import // // all cocos2d include files // #import "ccConfig.h" // should be included first #import "CCActionManager.h" #import "CCAction.h" #import "CCActionInstant.h" #import "CCActionInterval.h" #import "CCActionEase.h" #import "CCActionCamera.h" #import "CCActionTween.h" #import "CCActionEase.h" #import "CCActionTiledGrid.h" #import "CCActionGrid3D.h" #import "CCActionGrid.h" #import "CCActionProgressTimer.h" #import "CCActionPageTurn3D.h" #import "CCAnimation.h" #import "CCAnimationCache.h" #import "CCSprite.h" #import "CCSpriteFrame.h" #import "CCSpriteBatchNode.h" #import "CCSpriteFrameCache.h" #import "CCLabelTTF.h" #import "CCLabelBMFont.h" #import "CCLabelAtlas.h" #import "CCParticleSystem.h" #import "CCParticleSystemPoint.h" #import "CCParticleSystemQuad.h" #import "CCParticleExamples.h" #import "CCTexture2D.h" #import "CCTexturePVR.h" #import "CCTextureCache.h" #import "CCTextureAtlas.h" #import "CCTransition.h" #import "CCTransitionPageTurn.h" #import "CCTransitionRadial.h" #import "CCTMXTiledMap.h" #import "CCTMXLayer.h" #import "CCTMXObjectGroup.h" #import "CCTMXXMLParser.h" #import "CCTileMapAtlas.h" #import "CCLayer.h" #import "CCMenu.h" #import "CCMenuItem.h" #import "CCDrawingPrimitives.h" #import "CCScene.h" #import "CCScheduler.h" #import "CCBlockSupport.h" #import "CCCamera.h" #import "CCProtocols.h" #import "CCNode.h" #import "CCDirector.h" #import "CCAtlasNode.h" #import "CCGrabber.h" #import "CCGrid.h" #import "CCParallaxNode.h" #import "CCRenderTexture.h" #import "CCMotionStreak.h" #import "CCConfiguration.h" // // cocos2d macros // #import "ccTypes.h" #import "ccMacros.h" // Platform common #import "Platforms/CCGL.h" #import "Platforms/CCNS.h" #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #import "Platforms/iOS/CCTouchDispatcher.h" #import "Platforms/iOS/CCTouchDelegateProtocol.h" #import "Platforms/iOS/CCTouchHandler.h" #import "Platforms/iOS/EAGLView.h" #import "Platforms/iOS/CCDirectorIOS.h" #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #import "Platforms/Mac/MacGLView.h" #import "Platforms/Mac/CCDirectorMac.h" #endif // // cocos2d helper files // #import "Support/OpenGL_Internal.h" #import "Support/CCFileUtils.h" #import "Support/CGPointExtension.h" #import "Support/ccCArray.h" #import "Support/CCArray.h" #import "Support/ccUtils.h" #if CC_ENABLE_PROFILERS #import "Support/CCProfiling.h" #endif // CC_ENABLE_PROFILERS // free functions NSString * cocos2dVersion(void); #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #ifndef __IPHONE_4_0 #error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2" #endif #endif