/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/** @mainpage cocos2d for iPhone API reference
*
* @image html Icon.png
*
* @section intro Introduction
* This is cocos2d API reference
*
* The programming guide is hosted here: http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index
*
*
*
* @todo A native english speaker should check the grammar. We need your help!
*
*/
// 0x00 HI ME LO
// 00 01 00 00
#define COCOS2D_VERSION 0x00010000
#import
//
// all cocos2d include files
//
#import "ccConfig.h" // should be included first
#import "CCActionManager.h"
#import "CCAction.h"
#import "CCActionInstant.h"
#import "CCActionInterval.h"
#import "CCActionEase.h"
#import "CCActionCamera.h"
#import "CCActionTween.h"
#import "CCActionEase.h"
#import "CCActionTiledGrid.h"
#import "CCActionGrid3D.h"
#import "CCActionGrid.h"
#import "CCActionProgressTimer.h"
#import "CCActionPageTurn3D.h"
#import "CCAnimation.h"
#import "CCAnimationCache.h"
#import "CCSprite.h"
#import "CCSpriteFrame.h"
#import "CCSpriteBatchNode.h"
#import "CCSpriteFrameCache.h"
#import "CCLabelTTF.h"
#import "CCLabelBMFont.h"
#import "CCLabelAtlas.h"
#import "CCParticleSystem.h"
#import "CCParticleSystemPoint.h"
#import "CCParticleSystemQuad.h"
#import "CCParticleExamples.h"
#import "CCTexture2D.h"
#import "CCTexturePVR.h"
#import "CCTextureCache.h"
#import "CCTextureAtlas.h"
#import "CCTransition.h"
#import "CCTransitionPageTurn.h"
#import "CCTransitionRadial.h"
#import "CCTMXTiledMap.h"
#import "CCTMXLayer.h"
#import "CCTMXObjectGroup.h"
#import "CCTMXXMLParser.h"
#import "CCTileMapAtlas.h"
#import "CCLayer.h"
#import "CCMenu.h"
#import "CCMenuItem.h"
#import "CCDrawingPrimitives.h"
#import "CCScene.h"
#import "CCScheduler.h"
#import "CCBlockSupport.h"
#import "CCCamera.h"
#import "CCProtocols.h"
#import "CCNode.h"
#import "CCDirector.h"
#import "CCAtlasNode.h"
#import "CCGrabber.h"
#import "CCGrid.h"
#import "CCParallaxNode.h"
#import "CCRenderTexture.h"
#import "CCMotionStreak.h"
#import "CCConfiguration.h"
//
// cocos2d macros
//
#import "ccTypes.h"
#import "ccMacros.h"
// Platform common
#import "Platforms/CCGL.h"
#import "Platforms/CCNS.h"
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#import "Platforms/iOS/CCTouchDispatcher.h"
#import "Platforms/iOS/CCTouchDelegateProtocol.h"
#import "Platforms/iOS/CCTouchHandler.h"
#import "Platforms/iOS/EAGLView.h"
#import "Platforms/iOS/CCDirectorIOS.h"
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
#import "Platforms/Mac/MacGLView.h"
#import "Platforms/Mac/CCDirectorMac.h"
#endif
//
// cocos2d helper files
//
#import "Support/OpenGL_Internal.h"
#import "Support/CCFileUtils.h"
#import "Support/CGPointExtension.h"
#import "Support/ccCArray.h"
#import "Support/CCArray.h"
#import "Support/ccUtils.h"
#if CC_ENABLE_PROFILERS
#import "Support/CCProfiling.h"
#endif // CC_ENABLE_PROFILERS
// free functions
NSString * cocos2dVersion(void);
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#ifndef __IPHONE_4_0
#error "If you are targeting iPad, you should set BASE SDK = 4.0 (or 4.1, or 4.2), and set the 'iOS deploy target' = 3.2"
#endif
#endif