/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 ForzeField Studios S.L. http://forzefield.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #import "ccCArray.h" /** A faster alternative of NSArray. CCArray uses internally a c-array. @since v0.99.4 */ /** @def CCARRAY_FOREACH A convience macro to iterate over a CCArray using. It is faster than the "fast enumeration" interface. @since v0.99.4 */ #define CCARRAY_FOREACH(__array__, __object__) \ if (__array__ && __array__->data->num > 0) \ for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \ __arr__ <= end && ((__object__ = *__arr__) != nil || true); \ __arr__++) @interface CCArray : NSObject { @public ccArray *data; } + (id) array; + (id) arrayWithCapacity:(NSUInteger)capacity; + (id) arrayWithArray:(CCArray*)otherArray; + (id) arrayWithNSArray:(NSArray*)otherArray; - (id) initWithCapacity:(NSUInteger)capacity; - (id) initWithArray:(CCArray*)otherArray; - (id) initWithNSArray:(NSArray*)otherArray; // Querying an Array - (NSUInteger) count; - (NSUInteger) capacity; - (NSUInteger) indexOfObject:(id)object; - (id) objectAtIndex:(NSUInteger)index; - (BOOL) containsObject:(id)object; - (id) randomObject; - (id) lastObject; - (NSArray*) getNSArray; // Adding Objects - (void) addObject:(id)object; - (void) addObjectsFromArray:(CCArray*)otherArray; - (void) addObjectsFromNSArray:(NSArray*)otherArray; - (void) insertObject:(id)object atIndex:(NSUInteger)index; // Removing Objects - (void) removeLastObject; - (void) removeObject:(id)object; - (void) removeObjectAtIndex:(NSUInteger)index; - (void) removeObjectsInArray:(CCArray*)otherArray; - (void) removeAllObjects; - (void) fastRemoveObject:(id)object; - (void) fastRemoveObjectAtIndex:(NSUInteger)index; // Rearranging Content - (void) exchangeObject:(id)object1 withObject:(id)object2; - (void) exchangeObjectAtIndex:(NSUInteger)index1 withObjectAtIndex:(NSUInteger)index2; - (void) reverseObjects; - (void) reduceMemoryFootprint; // Sending Messages to Elements - (void) makeObjectsPerformSelector:(SEL)aSelector; - (void) makeObjectsPerformSelector:(SEL)aSelector withObject:(id)object; @end