/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* * Idea of subclassing NSOpenGLView was taken from "TextureUpload" Apple's sample */ // Only compile this code on Mac. These files should not be included on your iOS project. // But in case they are included, it won't be compiled. #import #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #import "MacGLView.h" #import #import "CCDirectorMac.h" #import "../../ccConfig.h" @implementation MacGLView @synthesize eventDelegate = eventDelegate_; +(void) load_ { NSLog(@"%@ loaded", self); } - (id) initWithFrame:(NSRect)frameRect { self = [self initWithFrame:frameRect shareContext:nil]; return self; } - (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context { NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, NSOpenGLPFADepthSize, 24, 0 }; NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (!pixelFormat) NSLog(@"No OpenGL pixel format"); if( (self = [super initWithFrame:frameRect pixelFormat:[pixelFormat autorelease]]) ) { if( context ) [self setOpenGLContext:context]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // GLint order = -1; // [[self openGLContext] setValues:&order forParameter:NSOpenGLCPSurfaceOrder]; // event delegate eventDelegate_ = nil; } return self; } - (void) reshape { // We draw on a secondary thread through the display link // When resizing the view, -reshape is called automatically on the main thread // Add a mutex around to avoid the threads accessing the context simultaneously when resizing CGLLockContext([[self openGLContext] CGLContextObj]); NSRect rect = [self bounds]; CCDirector *director = [CCDirector sharedDirector]; [director reshapeProjection: NSSizeToCGSize(rect.size) ]; // avoid flicker [director drawScene]; // [self setNeedsDisplay:YES]; CGLUnlockContext([[self openGLContext] CGLContextObj]); } - (void) dealloc { [super dealloc]; } #if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD #define DISPATCH_EVENT(__event__, __selector__) [eventDelegate_ queueEvent:__event__ selector:__selector__]; #else #define DISPATCH_EVENT(__event__, __selector__) \ id obj = eventDelegate_; \ [obj performSelector:__selector__ \ onThread:[(CCDirectorMac*)[CCDirector sharedDirector] runningThread] \ withObject:__event__ \ waitUntilDone:NO]; #endif #pragma mark MacGLView - Mouse events - (void)mouseDown:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)mouseMoved:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)mouseDragged:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)mouseUp:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)rightMouseDown:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)rightMouseDragged:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)rightMouseUp:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)otherMouseDown:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)otherMouseDragged:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)otherMouseUp:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)mouseEntered:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)mouseExited:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } -(void) scrollWheel:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } #pragma mark MacGLView - Key events -(BOOL) becomeFirstResponder { return YES; } -(BOOL) acceptsFirstResponder { return YES; } -(BOOL) resignFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)keyUp:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)flagsChanged:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } #pragma mark MacGLView - Touch events - (void)touchesBeganWithEvent:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)touchesMovedWithEvent:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)touchesEndedWithEvent:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } - (void)touchesCancelledWithEvent:(NSEvent *)theEvent { DISPATCH_EVENT(theEvent, _cmd); } @end #endif // __MAC_OS_X_VERSION_MAX_ALLOWED