/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // // Common layer for OpenGL stuff // #import #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #import #import #import #import "iOS/glu.h" #import "iOS/EAGLView.h" #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #import #import #import // needed for NSOpenGLView #import "Mac/MacGLView.h" #endif // iOS #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #define CC_GLVIEW EAGLView #define ccglOrtho glOrthof #define ccglClearDepth glClearDepthf #define ccglGenerateMipmap glGenerateMipmapOES #define ccglGenFramebuffers glGenFramebuffersOES #define ccglBindFramebuffer glBindFramebufferOES #define ccglFramebufferTexture2D glFramebufferTexture2DOES #define ccglDeleteFramebuffers glDeleteFramebuffersOES #define ccglCheckFramebufferStatus glCheckFramebufferStatusOES #define ccglTranslate glTranslatef #define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES #define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_OES #define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES #define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES // Mac #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #define CC_GLVIEW MacGLView #define ccglOrtho glOrtho #define ccglClearDepth glClearDepth #define ccglGenerateMipmap glGenerateMipmap #define ccglGenFramebuffers glGenFramebuffers #define ccglBindFramebuffer glBindFramebuffer #define ccglFramebufferTexture2D glFramebufferTexture2D #define ccglDeleteFramebuffers glDeleteFramebuffers #define ccglCheckFramebufferStatus glCheckFramebufferStatus #define ccglTranslate glTranslated #define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER #define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING #define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0 #define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE #endif