/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCTransitionPageTurn.h" #import "CCActionPageTurn3D.h" #import "CCDirector.h" @implementation CCTransitionPageTurn /** creates a base transition with duration and incoming scene */ +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back { return [[[self alloc] initWithDuration:t scene:s backwards:back] autorelease]; } /** initializes a transition with duration and incoming scene */ -(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back { // XXX: needed before [super init] back_ = back; if( ( self = [super initWithDuration:t scene:s] ) ) { // do something } return self; } -(void) sceneOrder { inSceneOnTop_ = back_; } // -(void) onEnter { [super onEnter]; CGSize s = [[CCDirector sharedDirector] winSize]; int x, y; if( s.width > s.height) { x = 16; y = 12; } else { x = 12; y = 16; } id action = [self actionWithSize:ccg(x,y)]; if(! back_ ) { [outScene_ runAction: [CCSequence actions: action, [CCCallFunc actionWithTarget:self selector:@selector(finish)], [CCStopGrid action], nil] ]; } else { // to prevent initial flicker inScene_.visible = NO; [inScene_ runAction: [CCSequence actions: [CCShow action], action, [CCCallFunc actionWithTarget:self selector:@selector(finish)], [CCStopGrid action], nil] ]; } } -(CCActionInterval*) actionWithSize: (ccGridSize) v { if( back_ ) { // Get hold of the PageTurn3DAction return [CCReverseTime actionWithAction: [CCPageTurn3D actionWithSize:v duration:duration_]]; } else { // Get hold of the PageTurn3DAction return [CCPageTurn3D actionWithSize:v duration:duration_]; } } @end