/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCTextureAtlas.h" #import "CCAtlasNode.h" #import "Support/TGAlib.h" /** CCTileMapAtlas is a subclass of CCAtlasNode. It knows how to render a map based of tiles. The tiles must be in a .PNG format while the map must be a .TGA file. For more information regarding the format, please see this post: http://www.cocos2d-iphone.org/archives/27 All features from CCAtlasNode are valid in CCTileMapAtlas IMPORTANT: This class is deprecated. It is maintained for compatibility reasons only. You SHOULD not use this class. Instead, use the newer TMX file format: CCTMXTiledMap */ @interface CCTileMapAtlas : CCAtlasNode { /// info about the map file tImageTGA *tgaInfo; /// x,y to altas dicctionary NSMutableDictionary *posToAtlasIndex; /// numbers of tiles to render int itemsToRender; } /** TileMap info */ @property (nonatomic,readonly) tImageTGA *tgaInfo; /** creates a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points. The tile file will be loaded using the TextureMgr. */ +(id) tileMapAtlasWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h; /** initializes a CCTileMap with a tile file (atlas) with a map file and the width and height of each tile in points. The file will be loaded using the TextureMgr. */ -(id) initWithTileFile:(NSString*)tile mapFile:(NSString*)map tileWidth:(int)w tileHeight:(int)h; /** returns a tile from position x,y. For the moment only channel R is used */ -(ccColor3B) tileAt: (ccGridSize) position; /** sets a tile at position x,y. For the moment only channel R is used */ -(void) setTile:(ccColor3B)tile at:(ccGridSize)position; /** dealloc the map from memory */ -(void) releaseMap; @end