/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * * TMX Tiled Map support: * http://www.mapeditor.org * */ #import "CCNode.h" @class CCTMXLayer; @class CCTMXObjectGroup; /** Possible oritentations of the TMX map */ enum { /** Orthogonal orientation */ CCTMXOrientationOrtho, /** Hexagonal orientation */ CCTMXOrientationHex, /** Isometric orientation */ CCTMXOrientationIso, }; /** CCTMXTiledMap knows how to parse and render a TMX map. It adds support for the TMX tiled map format used by http://www.mapeditor.org It supports isometric, hexagonal and orthogonal tiles. It also supports object groups, objects, and properties. Features: - Each tile will be treated as an CCSprite - The sprites are created on demand. They will be created only when you call "[layer tileAt:]" - Each tile can be rotated / moved / scaled / tinted / "opacitied", since each tile is a CCSprite - Tiles can be added/removed in runtime - The z-order of the tiles can be modified in runtime - Each tile has an anchorPoint of (0,0) - The anchorPoint of the TMXTileMap is (0,0) - The TMX layers will be added as a child - The TMX layers will be aliased by default - The tileset image will be loaded using the CCTextureCache - Each tile will have a unique tag - Each tile will have a unique z value. top-left: z=1, bottom-right: z=max z - Each object group will be treated as an NSMutableArray - Object class which will contain all the properties in a dictionary - Properties can be assigned to the Map, Layer, Object Group, and Object Limitations: - It only supports one tileset per layer. - Embeded images are not supported - It only supports the XML format (the JSON format is not supported) Technical description: Each layer is created using an CCTMXLayer (subclass of CCSpriteBatchNode). If you have 5 layers, then 5 CCTMXLayer will be created, unless the layer visibility is off. In that case, the layer won't be created at all. You can obtain the layers (CCTMXLayer objects) at runtime by: - [map getChildByTag: tag_number]; // 0=1st layer, 1=2nd layer, 2=3rd layer, etc... - [map layerNamed: name_of_the_layer]; Each object group is created using a CCTMXObjectGroup which is a subclass of NSMutableArray. You can obtain the object groups at runtime by: - [map objectGroupNamed: name_of_the_object_group]; Each object is a CCTMXObject. Each property is stored as a key-value pair in an NSMutableDictionary. You can obtain the properties at runtime by: [map propertyNamed: name_of_the_property]; [layer propertyNamed: name_of_the_property]; [objectGroup propertyNamed: name_of_the_property]; [object propertyNamed: name_of_the_property]; @since v0.8.1 */ @interface CCTMXTiledMap : CCNode { CGSize mapSize_; CGSize tileSize_; int mapOrientation_; NSMutableArray *objectGroups_; NSMutableDictionary *properties_; NSMutableDictionary *tileProperties_; } /** the map's size property measured in tiles */ @property (nonatomic,readonly) CGSize mapSize; /** the tiles's size property measured in pixels */ @property (nonatomic,readonly) CGSize tileSize; /** map orientation */ @property (nonatomic,readonly) int mapOrientation; /** object groups */ @property (nonatomic,readwrite,retain) NSMutableArray *objectGroups; /** properties */ @property (nonatomic,readwrite,retain) NSMutableDictionary *properties; /** creates a TMX Tiled Map with a TMX file.*/ +(id) tiledMapWithTMXFile:(NSString*)tmxFile; /** initializes a TMX Tiled Map with a TMX file */ -(id) initWithTMXFile:(NSString*)tmxFile; /** return the TMXLayer for the specific layer */ -(CCTMXLayer*) layerNamed:(NSString *)layerName; /** return the TMXObjectGroup for the secific group */ -(CCTMXObjectGroup*) objectGroupNamed:(NSString *)groupName; /** return the TMXObjectGroup for the secific group @deprecated Use map#objectGroupNamed instead */ -(CCTMXObjectGroup*) groupNamed:(NSString *)groupName DEPRECATED_ATTRIBUTE; /** return the value for the specific property name */ -(id) propertyNamed:(NSString *)propertyName; /** return properties dictionary for tile GID */ -(NSDictionary*)propertiesForGID:(unsigned int)GID; @end