/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2011 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCNode.h" #import "CCProtocols.h" /** A CCSpriteFrame has: - texture: A CCTexture2D that will be used by the CCSprite - rectangle: A rectangle of the texture You can modify the frame of a CCSprite by doing: CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect offset:offset]; [sprite setDisplayFrame:frame]; */ @interface CCSpriteFrame : NSObject { CGRect rect_; CGRect rectInPixels_; BOOL rotated_; CGPoint offsetInPixels_; CGSize originalSizeInPixels_; CCTexture2D *texture_; } /** rect of the frame in points. If it is updated, then rectInPixels will be updated too. */ @property (nonatomic,readwrite) CGRect rect; /** rect of the frame in pixels. If it is updated, then rect (points) will be udpated too. */ @property (nonatomic,readwrite) CGRect rectInPixels; /** whether or not the rect of the frame is rotated ( x = x+width, y = y+height, width = height, height = width ) */ @property (nonatomic,readwrite) BOOL rotated; /** offset of the frame in pixels */ @property (nonatomic,readwrite) CGPoint offsetInPixels; /** original size of the trimmed image in pixels */ @property (nonatomic,readwrite) CGSize originalSizeInPixels; /** texture of the frame */ @property (nonatomic, retain, readwrite) CCTexture2D *texture; /** Create a CCSpriteFrame with a texture, rect in points. It is assumed that the frame was not trimmed. */ +(id) frameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect; /** Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. The originalSize is the size in points of the frame before being trimmed. */ +(id) frameWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize; /** Initializes a CCSpriteFrame with a texture, rect in points; It is assumed that the frame was not trimmed. */ -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect; /** Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. The originalSize is the size in points of the frame before being trimmed. */ -(id) initWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize; @end