/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009 Leonardo Kasperavičius * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCParticleSystem.h" #import "ccConfig.h" @class CCSpriteFrame; /** CCParticleSystemQuad is a subclass of CCParticleSystem It includes all the features of ParticleSystem. Special features and Limitations: - Particle size can be any float number. - The system can be scaled - The particles can be rotated - On 1st and 2nd gen iPhones: It is only a bit slower that CCParticleSystemPoint - On 3rd gen iPhone and iPads: It is MUCH faster than CCParticleSystemPoint - It consumes more RAM and more GPU memory than CCParticleSystemPoint - It supports subrects @since v0.8 */ @interface CCParticleSystemQuad : CCParticleSystem { ccV2F_C4B_T2F_Quad *quads_; // quads to be rendered GLushort *indices_; // indices #if CC_USES_VBO GLuint quadsID_; // VBO id #endif } /** initialices the indices for the vertices */ -(void) initIndices; /** initilizes the texture with a rectangle measured Points */ -(void) initTexCoordsWithRect:(CGRect)rect; /** Sets a new CCSpriteFrame as particle. WARNING: this method is experimental. Use setTexture:withRect instead. @since v0.99.4 */ -(void)setDisplayFrame:(CCSpriteFrame*)spriteFrame; /** Sets a new texture with a rect. The rect is in Points. @since v0.99.4 */ -(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect; @end