/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCParticleSystem.h" #define CC_MAX_PARTICLE_SIZE 64 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED /** CCParticleSystemPoint is a subclass of CCParticleSystem Attributes of a Particle System: * All the attributes of Particle System Features: * consumes small memory: uses 1 vertex (x,y) per particle, no need to assign tex coordinates * size can't be bigger than 64 * the system can't be scaled since the particles are rendered using GL_POINT_SPRITE Limitations: * On 3rd gen iPhone devices and iPads, this node performs MUCH slower than CCParticleSystemQuad. */ @interface CCParticleSystemPoint : CCParticleSystem { // Array of (x,y,size) ccPointSprite *vertices; // vertices buffer id #if CC_USES_VBO GLuint verticesID; #endif } @end #elif __MAC_OS_X_VERSION_MAX_ALLOWED #import "CCParticleSystemQuad.h" @interface CCParticleSystemPoint : CCParticleSystemQuad @end #endif