/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCParticleSystemPoint.h" #import "CCParticleSystemQuad.h" // build each architecture with the optimal particle system // ARMv7, Mac or Simulator use "Quad" particle #if defined(__ARM_NEON__) || defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || TARGET_IPHONE_SIMULATOR #define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemQuad // ARMv6 use "Point" particle #elif __arm__ #define ARCH_OPTIMAL_PARTICLE_SYSTEM CCParticleSystemPoint #else #error(unknown architecture) #endif //! A fire particle system @interface CCParticleFire: ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A fireworks particle system @interface CCParticleFireworks : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A sun particle system @interface CCParticleSun : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A galaxy particle system @interface CCParticleGalaxy : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A flower particle system @interface CCParticleFlower : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A meteor particle system @interface CCParticleMeteor : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An spiral particle system @interface CCParticleSpiral : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An explosion particle system @interface CCParticleExplosion : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An smoke particle system @interface CCParticleSmoke : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! An snow particle system @interface CCParticleSnow : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end //! A rain particle system @interface CCParticleRain : ARCH_OPTIMAL_PARTICLE_SYSTEM { } @end