/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCNode.h" #import "Support/ccCArray.h" /** CCParallaxNode: A node that simulates a parallax scroller The children will be moved faster / slower than the parent according the the parallax ratio. */ @interface CCParallaxNode : CCNode { ccArray *parallaxArray_; CGPoint lastPosition; } /** array that holds the offset / ratio of the children */ @property (nonatomic,readwrite) ccArray * parallaxArray; /** Adds a child to the container with a z-order, a parallax ratio and a position offset It returns self, so you can chain several addChilds. @since v0.8 */ -(void) addChild: (CCNode*)node z:(NSInteger)z parallaxRatio:(CGPoint)c positionOffset:(CGPoint)positionOffset; @end