/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008, 2009 Jason Booth * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * ********************************************************* * * Motion Streak manages a Ribbon based on it's motion in absolute space. * You construct it with a fadeTime, minimum segment size, texture path, texture * length and color. The fadeTime controls how long it takes each vertex in * the streak to fade out, the minimum segment size it how many pixels the * streak will move before adding a new ribbon segement, and the texture * length is the how many pixels the texture is stretched across. The texture * is vertically aligned along the streak segemnts. */ #import "CCMotionStreak.h" #import "Support/CGPointExtension.h" @implementation CCMotionStreak @synthesize ribbon = ribbon_; +(id)streakWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color { return [[[self alloc] initWithFade:(float)fade minSeg:seg image:path width:width length:length color:color] autorelease]; } -(id)initWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color { if( (self=[super init])) { segThreshold_ = seg; width_ = width; lastLocation_ = CGPointZero; ribbon_ = [CCRibbon ribbonWithWidth:width_ image:path length:length color:color fade:fade]; [self addChild:ribbon_]; // update ribbon position. Use schedule:interval and not scheduleUpdated. issue #1075 [self schedule:@selector(update:) interval:0]; } return self; } -(void)update:(ccTime)delta { CGPoint location = [self convertToWorldSpace:CGPointZero]; [ribbon_ setPosition:ccp(-1*location.x, -1*location.y)]; float len = ccpLength(ccpSub(lastLocation_, location)); if (len > segThreshold_) { [ribbon_ addPointAt:location width:width_]; lastLocation_ = location; } [ribbon_ update:delta]; } -(void)dealloc { [super dealloc]; } #pragma mark MotionStreak - CocosNodeTexture protocol -(void) setTexture:(CCTexture2D*) texture { [ribbon_ setTexture: texture]; } -(CCTexture2D*) texture { return [ribbon_ texture]; } -(ccBlendFunc) blendFunc { return [ribbon_ blendFunc]; } -(void) setBlendFunc:(ccBlendFunc)blendFunc { [ribbon_ setBlendFunc:blendFunc]; } @end