/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008, 2009 Jason Booth * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import #import "CCNode.h" #import "CCRibbon.h" /** * CCMotionStreak manages a Ribbon based on it's motion in absolute space. * You construct it with a fadeTime, minimum segment size, texture path, texture * length and color. The fadeTime controls how long it takes each vertex in * the streak to fade out, the minimum segment size it how many pixels the * streak will move before adding a new ribbon segement, and the texture * length is the how many pixels the texture is stretched across. The texture * is vertically aligned along the streak segemnts. * * Limitations: * CCMotionStreak, by default, will use the GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA blending function. * This blending function might not be the correct one for certain textures. * But you can change it by using: * [obj setBlendFunc: (ccBlendfunc) {new_src_blend_func, new_dst_blend_func}]; * * @since v0.8.1 */ @interface CCMotionStreak : CCNode { CCRibbon* ribbon_; float segThreshold_; float width_; CGPoint lastLocation_; } /** Ribbon used by MotionStreak (weak reference) */ @property (nonatomic,readonly) CCRibbon *ribbon; /** creates the a MotionStreak. The image will be loaded using the TextureMgr. */ +(id)streakWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color; /** initializes a MotionStreak. The file will be loaded using the TextureMgr. */ -(id)initWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color; /** polling function */ -(void)update:(ccTime)delta; @end