/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef __CC_DRAWING_PRIMITIVES_H #define __CC_DRAWING_PRIMITIVES_H #import #import #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED #import // for CGPoint #endif #ifdef __cplusplus extern "C" { #endif /** @file Drawing OpenGL ES primitives. - ccDrawPoint - ccDrawLine - ccDrawPoly - ccDrawCircle - ccDrawQuadBezier - ccDrawCubicBezier You can change the color, width and other property by calling the glColor4ub(), glLineWidth(), glPointSize(). @warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch. */ /** draws a point given x and y coordinate measured in points. */ void ccDrawPoint( CGPoint point ); /** draws an array of points. @since v0.7.2 */ void ccDrawPoints( const CGPoint *points, NSUInteger numberOfPoints ); /** draws a line given the origin and destination point measured in points. */ void ccDrawLine( CGPoint origin, CGPoint destination ); /** draws a poligon given a pointer to CGPoint coordiantes and the number of vertices measured in points. The polygon can be closed or open */ void ccDrawPoly( const CGPoint *vertices, NSUInteger numOfVertices, BOOL closePolygon ); /** draws a circle given the center, radius and number of segments measured in points */ void ccDrawCircle( CGPoint center, float radius, float angle, NSUInteger segments, BOOL drawLineToCenter); /** draws a quad bezier path measured in points. @since v0.8 */ void ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, NSUInteger segments); /** draws a cubic bezier path measured in points. @since v0.8 */ void ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, NSUInteger segments); #ifdef __cplusplus } #endif #endif // __CC_DRAWING_PRIMITIVES_H