/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "ccMacros.h" #import "CCAnimationCache.h" #import "CCAnimation.h" #import "CCSprite.h" @implementation CCAnimationCache #pragma mark CCAnimationCache - Alloc, Init & Dealloc static CCAnimationCache *sharedAnimationCache_=nil; + (CCAnimationCache *)sharedAnimationCache { if (!sharedAnimationCache_) sharedAnimationCache_ = [[CCAnimationCache alloc] init]; return sharedAnimationCache_; } +(id)alloc { NSAssert(sharedAnimationCache_ == nil, @"Attempted to allocate a second instance of a singleton."); return [super alloc]; } +(void)purgeSharedAnimationCache { [sharedAnimationCache_ release]; sharedAnimationCache_ = nil; } -(id) init { if( (self=[super init]) ) { animations_ = [[NSMutableDictionary alloc] initWithCapacity: 20]; } return self; } - (NSString*) description { return [NSString stringWithFormat:@"<%@ = %08X | num of animations = %i>", [self class], self, [animations_ count]]; } -(void) dealloc { CCLOGINFO(@"cocos2d: deallocing %@", self); [animations_ release]; [super dealloc]; } #pragma mark CCAnimationCache - load/get/del -(void) addAnimation:(CCAnimation*)animation name:(NSString*)name { [animations_ setObject:animation forKey:name]; } -(void) removeAnimationByName:(NSString*)name { if( ! name ) return; [animations_ removeObjectForKey:name]; } -(CCAnimation*) animationByName:(NSString*)name { return [animations_ objectForKey:name]; } @end