/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import @class CCAnimation; /** Singleton that manages the Animations. It saves in a cache the animations. You should use this class if you want to save your animations in a cache. Before v0.99.5, the recommend way was to save them on the CCSprite. Since v0.99.5, you should use this class instead. @since v0.99.5 */ @interface CCAnimationCache : NSObject { NSMutableDictionary *animations_; } /** Retruns ths shared instance of the Animation cache */ + (CCAnimationCache *) sharedAnimationCache; /** Purges the cache. It releases all the CCAnimation objects and the shared instance. */ +(void)purgeSharedAnimationCache; /** Adds a CCAnimation with a name. */ -(void) addAnimation:(CCAnimation*)animation name:(NSString*)name; /** Deletes a CCAnimation from the cache. */ -(void) removeAnimationByName:(NSString*)name; /** Returns a CCAnimation that was previously added. If the name is not found it will return nil. You should retain the returned copy if you are going to use it. */ -(CCAnimation*) animationByName:(NSString*)name; @end