/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "ccMacros.h" #import "CCAnimation.h" #import "CCSpriteFrame.h" #import "CCTexture2D.h" #import "CCTextureCache.h" @implementation CCAnimation @synthesize name = name_, delay = delay_, frames = frames_; +(id) animation { return [[[self alloc] init] autorelease]; } +(id) animationWithFrames:(NSArray*)frames { return [[[self alloc] initWithFrames:frames] autorelease]; } +(id) animationWithFrames:(NSArray*)frames delay:(float)delay { return [[[self alloc] initWithFrames:frames delay:delay] autorelease]; } +(id) animationWithName:(NSString*)name { return [[[self alloc] initWithName:name] autorelease]; } +(id) animationWithName:(NSString*)name frames:(NSArray*)frames { return [[[self alloc] initWithName:name frames:frames] autorelease]; } +(id) animationWithName:(NSString*)aname delay:(float)d frames:(NSArray*)array { return [[[self alloc] initWithName:aname delay:d frames:array] autorelease]; } +(id) animationWithName:(NSString*)aname delay:(float)d { return [[[self alloc] initWithName:aname delay:d] autorelease]; } -(id) init { return [self initWithFrames:nil delay:0]; } -(id) initWithFrames:(NSArray*)frames { return [self initWithFrames:frames delay:0]; } -(id) initWithFrames:(NSArray*)array delay:(float)delay { if( (self=[super init]) ) { delay_ = delay; self.frames = [NSMutableArray arrayWithArray:array]; } return self; } -(id) initWithName:(NSString*)name { return [self initWithName:name delay:0 frames:nil]; } -(id) initWithName:(NSString*)name frames:(NSArray*)frames { return [self initWithName:name delay:0 frames:frames]; } -(id) initWithName:(NSString*)t delay:(float)d { return [self initWithName:t delay:d frames:nil]; } -(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)array { if( (self=[super init]) ) { delay_ = delay; self.name = name; self.frames = [NSMutableArray arrayWithArray:array]; } return self; } - (NSString*) description { return [NSString stringWithFormat:@"<%@ = %08X | frames=%d, delay:%f>", [self class], self, [frames_ count], delay_ ]; } -(void) dealloc { CCLOGINFO( @"cocos2d: deallocing %@",self); [name_ release]; [frames_ release]; [super dealloc]; } -(void) addFrame:(CCSpriteFrame*)frame { [frames_ addObject:frame]; } -(void) addFrameWithFilename:(NSString*)filename { CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage:filename]; CGRect rect = CGRectZero; rect.size = texture.contentSize; CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect]; [frames_ addObject:frame]; } -(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect]; [frames_ addObject:frame]; } @end