/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2008-2010 Ricardo Quesada * Copyright (c) 2011 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCBlockSupport.h" #import "CCActionInstant.h" #import "CCNode.h" #import "CCSprite.h" // // InstantAction // #pragma mark CCActionInstant @implementation CCActionInstant -(id) init { if( (self=[super init]) ) duration_ = 0; return self; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] init]; return copy; } - (BOOL) isDone { return YES; } -(void) step: (ccTime) dt { [self update: 1]; } -(void) update: (ccTime) t { // ignore } -(CCFiniteTimeAction*) reverse { return [[self copy] autorelease]; } @end // // Show // #pragma mark CCShow @implementation CCShow -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; ((CCNode *)target_).visible = YES; } -(CCFiniteTimeAction*) reverse { return [CCHide action]; } @end // // Hide // #pragma mark CCHide @implementation CCHide -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; ((CCNode *)target_).visible = NO; } -(CCFiniteTimeAction*) reverse { return [CCShow action]; } @end // // ToggleVisibility // #pragma mark CCToggleVisibility @implementation CCToggleVisibility -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; ((CCNode *)target_).visible = !((CCNode *)target_).visible; } @end // // FlipX // #pragma mark CCFlipX @implementation CCFlipX +(id) actionWithFlipX:(BOOL)x { return [[[self alloc] initWithFlipX:x] autorelease]; } -(id) initWithFlipX:(BOOL)x { if(( self=[super init])) flipX = x; return self; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [(CCSprite*)aTarget setFlipX:flipX]; } -(CCFiniteTimeAction*) reverse { return [CCFlipX actionWithFlipX:!flipX]; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithFlipX:flipX]; return copy; } @end // // FlipY // #pragma mark CCFlipY @implementation CCFlipY +(id) actionWithFlipY:(BOOL)y { return [[[self alloc] initWithFlipY:y] autorelease]; } -(id) initWithFlipY:(BOOL)y { if(( self=[super init])) flipY = y; return self; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [(CCSprite*)aTarget setFlipY:flipY]; } -(CCFiniteTimeAction*) reverse { return [CCFlipY actionWithFlipY:!flipY]; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithFlipY:flipY]; return copy; } @end // // Place // #pragma mark CCPlace @implementation CCPlace +(id) actionWithPosition: (CGPoint) pos { return [[[self alloc]initWithPosition:pos]autorelease]; } -(id) initWithPosition: (CGPoint) pos { if( (self=[super init]) ) position = pos; return self; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithPosition: position]; return copy; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; ((CCNode *)target_).position = position; } @end // // CallFunc // #pragma mark CCCallFunc @implementation CCCallFunc @synthesize targetCallback = targetCallback_; +(id) actionWithTarget: (id) t selector:(SEL) s { return [[[self alloc] initWithTarget: t selector: s] autorelease]; } -(id) initWithTarget: (id) t selector:(SEL) s { if( (self=[super init]) ) { self.targetCallback = t; selector_ = s; } return self; } -(NSString*) description { return [NSString stringWithFormat:@"<%@ = %08X | Tag = %i | target = %@ | selector = %@>", [self class], self, tag_, [targetCallback_ class], NSStringFromSelector(selector_) ]; } -(void) dealloc { [targetCallback_ release]; [super dealloc]; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithTarget:targetCallback_ selector:selector_]; return copy; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [self execute]; } -(void) execute { [targetCallback_ performSelector:selector_]; } @end // // CallFuncN // #pragma mark CCCallFuncN @implementation CCCallFuncN -(void) execute { [targetCallback_ performSelector:selector_ withObject:target_]; } @end // // CallFuncND // #pragma mark CCCallFuncND @implementation CCCallFuncND @synthesize callbackMethod = callbackMethod_; +(id) actionWithTarget:(id)t selector:(SEL)s data:(void*)d { return [[[self alloc] initWithTarget:t selector:s data:d] autorelease]; } -(id) initWithTarget:(id)t selector:(SEL)s data:(void*)d { if( (self=[super initWithTarget:t selector:s]) ) { data_ = d; #if COCOS2D_DEBUG NSMethodSignature * sig = [t methodSignatureForSelector:s]; // added NSAssert(sig !=0 , @"Signature not found for selector - does it have the following form? -(void)name:(id)sender data:(void*)data"); #endif callbackMethod_ = (CC_CALLBACK_ND) [t methodForSelector:s]; } return self; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithTarget:targetCallback_ selector:selector_ data:data_]; return copy; } -(void) dealloc { // nothing to dealloc really. Everything is dealloc on super (CCCallFuncN) [super dealloc]; } -(void) execute { callbackMethod_(targetCallback_,selector_,target_, data_); } @end @implementation CCCallFuncO @synthesize object = object_; +(id) actionWithTarget: (id) t selector:(SEL) s object:(id)object { return [[[self alloc] initWithTarget:t selector:s object:object] autorelease]; } -(id) initWithTarget:(id) t selector:(SEL) s object:(id)object { if( (self=[super initWithTarget:t selector:s] ) ) self.object = object; return self; } - (void) dealloc { [object_ release]; [super dealloc]; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithTarget:targetCallback_ selector:selector_ object:object_]; return copy; } -(void) execute { [targetCallback_ performSelector:selector_ withObject:object_]; } @end #pragma mark - #pragma mark Blocks #if NS_BLOCKS_AVAILABLE #pragma mark CCCallBlock @implementation CCCallBlock +(id) actionWithBlock:(void(^)())block { return [[[self alloc] initWithBlock:block] autorelease]; } -(id) initWithBlock:(void(^)())block { if ((self = [super init])) block_ = [block copy]; return self; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithBlock:block_]; return copy; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [self execute]; } -(void) execute { block_(); } -(void) dealloc { [block_ release]; [super dealloc]; } @end #pragma mark CCCallBlockN @implementation CCCallBlockN +(id) actionWithBlock:(void(^)(CCNode *node))block { return [[[self alloc] initWithBlock:block] autorelease]; } -(id) initWithBlock:(void(^)(CCNode *node))block { if ((self = [super init])) block_ = [block copy]; return self; } -(id) copyWithZone: (NSZone*) zone { CCActionInstant *copy = [[[self class] allocWithZone: zone] initWithBlock:block_]; return copy; } -(void) startWithTarget:(id)aTarget { [super startWithTarget:aTarget]; [self execute]; } -(void) execute { block_(target_); } -(void) dealloc { [block_ release]; [super dealloc]; } @end #endif // NS_BLOCKS_AVAILABLE