/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009 On-Core * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCActionGrid.h" /** CCWaves3D action */ @interface CCWaves3D : CCGrid3DAction { int waves; float amplitude; float amplitudeRate; } /** amplitude of the wave */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate of the wave */ @property (nonatomic,readwrite) float amplitudeRate; +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCFlipX3D action */ @interface CCFlipX3D : CCGrid3DAction { } /** creates the action with duration */ +(id) actionWithDuration:(ccTime)d; /** initizlies the action with duration */ -(id) initWithDuration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCFlipY3D action */ @interface CCFlipY3D : CCFlipX3D { } @end //////////////////////////////////////////////////////////// /** CCLens3D action */ @interface CCLens3D : CCGrid3DAction { CGPoint position_; CGPoint positionInPixels_; float radius_; float lensEffect_; BOOL dirty_; } /** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */ @property (nonatomic,readwrite) float lensEffect; /** lens center position in Points */ @property (nonatomic,readwrite) CGPoint position; /** creates the action with center position in Points, radius, a grid size and duration */ +(id)actionWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with center position in Points, radius, a grid size and duration */ -(id)initWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCRipple3D action */ @interface CCRipple3D : CCGrid3DAction { CGPoint position_; CGPoint positionInPixels_; float radius_; int waves_; float amplitude_; float amplitudeRate_; } /** center position in Points */ @property (nonatomic,readwrite) CGPoint position; /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration */ +(id)actionWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration */ -(id)initWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCShaky3D action */ @interface CCShaky3D : CCGrid3DAction { int randrange; BOOL shakeZ; } /** creates the action with a range, shake Z vertices, a grid and duration */ +(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with a range, shake Z vertices, a grid and duration */ -(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCLiquid action */ @interface CCLiquid : CCGrid3DAction { int waves; float amplitude; float amplitudeRate; } /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** creates the action with amplitude, a grid and duration */ +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with amplitude, a grid and duration */ -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCWaves action */ @interface CCWaves : CCGrid3DAction { int waves; float amplitude; float amplitudeRate; BOOL vertical; BOOL horizontal; } /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */ +(id)actionWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d; /** creates the action with amplitude, horizontal sin, vertical sin, a grid and duration */ -(id)initWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCTwirl action */ @interface CCTwirl : CCGrid3DAction { CGPoint position_; CGPoint positionInPixels_; int twirls_; float amplitude_; float amplitudeRate_; } /** twirl center */ @property (nonatomic,readwrite) CGPoint position; /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** creates the action with center position, number of twirls, amplitude, a grid size and duration */ +(id)actionWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with center position, number of twirls, amplitude, a grid size and duration */ -(id)initWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end