/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009 On-Core * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCActionGrid.h" /** CCWaves3D action */ @interface CCWaves3D : CCGrid3DAction { int waves; float amplitude; float amplitudeRate; } /** amplitude of the wave */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate of the wave */ @property (nonatomic,readwrite) float amplitudeRate; +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCFlipX3D action */ @interface CCFlipX3D : CCGrid3DAction { } /** creates the action with duration */ +(id) actionWithDuration:(ccTime)d; /** initizlies the action with duration */ -(id) initWithDuration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCFlipY3D action */ @interface CCFlipY3D : CCFlipX3D { } @end //////////////////////////////////////////////////////////// /** CCLens3D action */ @interface CCLens3D : CCGrid3DAction { CGPoint position_; CGPoint positionInPixels_; float radius_; float lensEffect_; BOOL dirty_; } /** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */ @property (nonatomic,readwrite) float lensEffect; /** lens center position in Points */ @property (nonatomic,readwrite) CGPoint position; /** creates the action with center position in Points, radius, a grid size and duration */ +(id)actionWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with center position in Points, radius, a grid size and duration */ -(id)initWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCRipple3D action */ @interface CCRipple3D : CCGrid3DAction { CGPoint position_; CGPoint positionInPixels_; float radius_; int waves_; float amplitude_; float amplitudeRate_; } /** center position in Points */ @property (nonatomic,readwrite) CGPoint position; /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration */ +(id)actionWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration */ -(id)initWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCShaky3D action */ @interface CCShaky3D : CCGrid3DAction { int randrange; BOOL shakeZ; } /** creates the action with a range, shake Z vertices, a grid and duration */ +(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with a range, shake Z vertices, a grid and duration */ -(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCLiquid action */ @interface CCLiquid : CCGrid3DAction { int waves; float amplitude; float amplitudeRate; } /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** creates the action with amplitude, a grid and duration */ +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with amplitude, a grid and duration */ -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCWaves action */ @interface CCWaves : CCGrid3DAction { int waves; float amplitude; float amplitudeRate; BOOL vertical; BOOL horizontal; } /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */ +(id)actionWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d; /** creates the action with amplitude, horizontal sin, vertical sin, a grid and duration */ -(id)initWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCTwirl action */ @interface CCTwirl : CCGrid3DAction { CGPoint position_; CGPoint positionInPixels_; int twirls_; float amplitude_; float amplitudeRate_; } /** twirl center */ @property (nonatomic,readwrite) CGPoint position; /** amplitude */ @property (nonatomic,readwrite) float amplitude; /** amplitude rate */ @property (nonatomic,readwrite) float amplitudeRate; /** creates the action with center position, number of twirls, amplitude, a grid size and duration */ +(id)actionWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; /** initializes the action with center position, number of twirls, amplitude, a grid size and duration */ -(id)initWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; @end n119'>119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279