/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2009 On-Core * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "CCActionInterval.h" #import "CCActionInstant.h" #import "CCGrid.h" @class CCGridBase; /** Base class for Grid actions */ @interface CCGridAction : CCActionInterval { ccGridSize gridSize_; } /** size of the grid */ @property (nonatomic,readwrite) ccGridSize gridSize; /** creates the action with size and duration */ +(id) actionWithSize:(ccGridSize)size duration:(ccTime)d; /** initializes the action with size and duration */ -(id) initWithSize:(ccGridSize)gridSize duration:(ccTime)d; /** returns the grid */ -(CCGridBase *)grid; @end //////////////////////////////////////////////////////////// /** Base class for CCGrid3D actions. Grid3D actions can modify a non-tiled grid. */ @interface CCGrid3DAction : CCGridAction { } /** returns the vertex than belongs to certain position in the grid */ -(ccVertex3F)vertex:(ccGridSize)pos; /** returns the non-transformed vertex than belongs to certain position in the grid */ -(ccVertex3F)originalVertex:(ccGridSize)pos; /** sets a new vertex to a certain position of the grid */ -(void)setVertex:(ccGridSize)pos vertex:(ccVertex3F)vertex; @end //////////////////////////////////////////////////////////// /** Base class for CCTiledGrid3D actions */ @interface CCTiledGrid3DAction : CCGridAction { } /** returns the tile that belongs to a certain position of the grid */ -(ccQuad3)tile:(ccGridSize)pos; /** returns the non-transformed tile that belongs to a certain position of the grid */ -(ccQuad3)originalTile:(ccGridSize)pos; /** sets a new tile to a certain position of the grid */ -(void)setTile:(ccGridSize)pos coords:(ccQuad3)coords; @end //////////////////////////////////////////////////////////// /** CCAccelDeccelAmplitude action */ @interface CCAccelDeccelAmplitude : CCActionInterval { float rate_; CCActionInterval *other_; } /** amplitude rate */ @property (nonatomic,readwrite) float rate; /** creates the action with an inner action that has the amplitude property, and a duration time */ +(id)actionWithAction:(CCAction*)action duration:(ccTime)d; /** initializes the action with an inner action that has the amplitude property, and a duration time */ -(id)initWithAction:(CCAction*)action duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCAccelAmplitude action */ @interface CCAccelAmplitude : CCActionInterval { float rate_; CCActionInterval *other_; } /** amplitude rate */ @property (nonatomic,readwrite) float rate; /** creates the action with an inner action that has the amplitude property, and a duration time */ +(id)actionWithAction:(CCAction*)action duration:(ccTime)d; /** initializes the action with an inner action that has the amplitude property, and a duration time */ -(id)initWithAction:(CCAction*)action duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCDeccelAmplitude action */ @interface CCDeccelAmplitude : CCActionInterval { float rate_; CCActionInterval *other_; } /** amplitude rate */ @property (nonatomic,readwrite) float rate; /** creates the action with an inner action that has the amplitude property, and a duration time */ +(id)actionWithAction:(CCAction*)action duration:(ccTime)d; /** initializes the action with an inner action that has the amplitude property, and a duration time */ -(id)initWithAction:(CCAction*)action duration:(ccTime)d; @end //////////////////////////////////////////////////////////// /** CCStopGrid action. Don't call this action if another grid action is active. Call if you want to remove the the grid effect. Example: [Sequence actions:[Lens ...], [StopGrid action], nil]; */ @interface CCStopGrid : CCActionInstant { } @end //////////////////////////////////////////////////////////// /** CCReuseGrid action */ @interface CCReuseGrid : CCActionInstant { int t_; } /** creates an action with the number of times that the current grid will be reused */ +(id) actionWithTimes: (int) times; /** initializes an action with the number of times that the current grid will be reused */ -(id) initWithTimes: (int) times; @end