/* Copyright (c) 2010 Steve Oldmeadow Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. $Id$ */ #import "SimpleAudioEngine.h" @implementation SimpleAudioEngine static SimpleAudioEngine *sharedEngine = nil; static CDSoundEngine* soundEngine = nil; static CDAudioManager *am = nil; static CDBufferManager *bufferManager = nil; // Init + (SimpleAudioEngine *) sharedEngine { @synchronized(self) { if (!sharedEngine) sharedEngine = [[SimpleAudioEngine alloc] init]; } return sharedEngine; } + (id) alloc { @synchronized(self) { NSAssert(sharedEngine == nil, @"Attempted to allocate a second instance of a singleton."); return [super alloc]; } return nil; } -(id) init { if((self=[super init])) { am = [CDAudioManager sharedManager]; soundEngine = am.soundEngine; bufferManager = [[CDBufferManager alloc] initWithEngine:soundEngine]; mute_ = NO; enabled_ = YES; } return self; } // Memory - (void) dealloc { am = nil; soundEngine = nil; bufferManager = nil; [super dealloc]; } +(void) end { am = nil; [CDAudioManager end]; [bufferManager release]; [sharedEngine release]; sharedEngine = nil; } #pragma mark SimpleAudioEngine - background music -(void) preloadBackgroundMusic:(NSString*) filePath { [am preloadBackgroundMusic:filePath]; } -(void) playBackgroundMusic:(NSString*) filePath { [am playBackgroundMusic:filePath loop:TRUE]; } -(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop { [am playBackgroundMusic:filePath loop:loop]; } -(void) stopBackgroundMusic { [am stopBackgroundMusic]; } -(void) pauseBackgroundMusic { [am pauseBackgroundMusic]; } -(void) resumeBackgroundMusic { [am resumeBackgroundMusic]; } -(void) rewindBackgroundMusic { [am rewindBackgroundMusic]; } -(BOOL) isBackgroundMusicPlaying { return [am isBackgroundMusicPlaying]; } -(BOOL) willPlayBackgroundMusic { return [am willPlayBackgroundMusic]; } #pragma mark SimpleAudioEngine - sound effects -(ALuint) playEffect:(NSString*) filePath { return [self playEffect:filePath pitch:1.0f pan:0.0f gain:1.0f]; } -(ALuint) playEffect:(NSString*) filePath pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain { int soundId = [bufferManager bufferForFile:filePath create:YES]; if (soundId != kCDNoBuffer) { return [soundEngine playSound:soundId sourceGroupId:0 pitch:pitch pan:pan gain:gain loop:false]; } else { return CD_MUTE; } } -(void) stopEffect:(ALuint) soundId { [soundEngine stopSound:soundId]; } -(void) preloadEffect:(NSString*) filePath { int soundId = [bufferManager bufferForFile:filePath create:YES]; if (soundId == kCDNoBuffer) { CDLOG(@"Denshion::SimpleAudioEngine sound failed to preload %@",filePath); } } -(void) unloadEffect:(NSString*) filePath { CDLOGINFO(@"Denshion::SimpleAudioEngine unloadedEffect %@",filePath); [bufferManager releaseBufferForFile:filePath]; } #pragma mark Audio Interrupt Protocol -(BOOL) mute { return mute_; } -(void) setMute:(BOOL) muteValue { if (mute_ != muteValue) { mute_ = muteValue; am.mute = mute_; } } -(BOOL) enabled { return enabled_; } -(void) setEnabled:(BOOL) enabledValue { if (enabled_ != enabledValue) { enabled_ = enabledValue; am.enabled = enabled_; } } #pragma mark SimpleAudioEngine - BackgroundMusicVolume -(float) backgroundMusicVolume { return am.backgroundMusic.volume; } -(void) setBackgroundMusicVolume:(float) volume { am.backgroundMusic.volume = volume; } #pragma mark SimpleAudioEngine - EffectsVolume -(float) effectsVolume { return am.soundEngine.masterGain; } -(void) setEffectsVolume:(float) volume { am.soundEngine.masterGain = volume; } -(CDSoundSource *) soundSourceForFile:(NSString*) filePath { int soundId = [bufferManager bufferForFile:filePath create:YES]; if (soundId != kCDNoBuffer) { CDSoundSource *result = [soundEngine soundSourceForSound:soundId sourceGroupId:0]; CDLOGINFO(@"Denshion::SimpleAudioEngine sound source created for %@",filePath); return result; } else { return nil; } } @end